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 Wistuffly Inc. Presents, Remembered Quest

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Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyTue Apr 15, 2014 7:22 am

First topic message reminder :

* Anyone can join at the time. Make a character and enjoy! *

Ladies and gentlemen! I present to you my 5th RPG: Remembered Quest. And yes, I am back, for the time being at the very least! The point of this RPG is for me to get back into the swing of things on the site, and get my active status back. I'm sure a lot of you have played one of my RPGs before, so you know how this works. If you haven't, take a look here! (Click)

The game only has a few, basic rules.
1.) No godmodding. You can't do something I say you can't do. Obvious!
2.) Don't submit multiple command posts. I don't mind out of character chat, but if you're going to be doing multiple commands at a time, put them all into one post.
All other "rules" will be explained later on as they come up. Otherwise, that's it!

To start, you've got to make a character. This character can be as complicated as you want it to be. The more you put into the RPG and your commands and your character, the more you will get out of it. You can just do the basic stats and the name (and there is nothing wrong with that!), or you can add a little extra for fun.

To create a character, you need a name. Of course. It can be your username, or fit the fantasy setting of the game, whatever you want to be called by.

As for stats, you are given 16 points to spread into 6 stats. Each stat starts at 1, and the max is 13. For example, you could have a 13 Strength character with 1 in every other stat, or 7 Intellect and 7 Charisma and 1 in Strength and Dexterity. Your stats dictate your ability and success to do certain tasks. A 10 Strength character breaking a door down? Of course. A 1 Intellect character reading a sign? Not so much.

And finally, the optional portion, character details. Gender, backstory, appearance, all that great stuff. It's optional, don't have to do it, but if you want to go that extra mile you can.
((P.S, If you write a short backstory, give a reason you started your new life!))

That's all there is for the introduction post, folks. Copy that character sheet in the code below, and we can begin!

Code:

[b]Name[/b]:
INTELLECT, 1
CHARISMA, 1
STRENGTH, 1
DEXTERITY, 1
[b]Details[/b]:


Last edited by Wistuffly on Wed Apr 16, 2014 5:43 am; edited 2 times in total
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Dracorexion

Dracorexion


Posts : 2129
Poké : 1760
Join date : 2012-08-04

Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 12:46 am

> Dracorex: Explore Ghaborr
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Savato

Savato


Posts : 3443
Poké : 380
Join date : 2012-08-08

Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 1:01 am

>Mr. Welch: Walk off into a random direction.
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Headphone Actor

Headphone Actor


Posts : 668
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Join date : 2012-09-28
Location : In your computer~

Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 1:04 am

>Takane: Do your business and go deliver the thing. Don't make eye contact, don't draw attention to yourself, just go.
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PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 1:47 am

Lina) "Money mostly," Yaven starts. "That won't be a problem, will it?" He asks almost rhetorically.

You scan the room for some steal-able items. In the center of a room is a display for the stores promoted product. It looks like a bottle of hair growth formula. All the important stuff, such as magic items and weapons are held on the higher shelves. Small things like food, bottles, candles are on the lowest shelves. On the second shelf are more practical things like shoes/clothes and tools. On the counter is a tip jar, with what you assume is about 20 coins or so. However, you're the only customer in Yaven's store, so both eyes are on you.

Dracorex) You stroll around Ghaborr, taking in your new surroundings. The sun shines on the sea sprayed cobbles, and admiring the hardened clay buildings that form the shops and homes of Gahborr. These homes are really more shops, just with a renovated attic. You walk by merchant district, stall owners boast about how rare his fake jewels and ear finery are. Carts stocked with fish and seafood can be found at every corner. The bigger stores contain things like proper produce, clothing, armor and weapons, fishing equipment. Anything your heart could desire, considering this is a city that is completely existing because of it's various trade. You make your way to the city square. You can see elderly women receiving donations outside of the church. The guards guard the guard station with a watchful, closed sleeping eye. Farther out, you can see the gate out of Ghaborr, leading to the rest of the world.

Welch) You walk around the city of Ghaborr, pondering what else to do with your day. Before passing out drunk in a fist fight, that is. You could always hit up the fight club early, or maybe try a spot of fishing. Shake down the drunks and criminals for some more cash, or simply flex until something interesting comes to you. You take a seat on one of the benches in the square, the statue of Ghaborr's founding sailor Yilbrik Ghaborr. Funny little dwarf, but almost as strong and gifted with a incredible physique as you are. Almost.

Takane) Head down, package in tow, you make your way to the mage's guild. You wonder what's in this thing, anyways? It's a bit heavy to be a box of dyes. You feel something fishy is up. But, you owe them a lot for getting you started on becoming a wizard. Just a few days from now, you'll be getting proper lessons! You wonder what school of magic you'll take. Alteration, conjuration, destruction, enchanting, illusion, restoration. So many options.

You make to the town square, and by the looks of your scrawled map the Gahborr's mage's guild is behind the law station. Do you make your way there?
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Headphone Actor

Headphone Actor


Posts : 668
Poké : 5240
Join date : 2012-09-28
Location : In your computer~

Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 1:54 am

>Takane: *Gently* shake the package. Veeeery gently. Then make your way to the guild.
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Solilo
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Solilo


Posts : 5153
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Join date : 2012-07-23
Location : Jabberwock Island

Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 2:31 am

> Lina: Grab the tip jar, whatever you can grab on the way out and abscond as fast as you can.
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Savato

Savato


Posts : 3443
Poké : 380
Join date : 2012-08-08

Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 2:44 am

>Mr. Welch: Try to do some fishing.
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Dracorexion

Dracorexion


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Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 3:03 am

> Inquire about items an adventurer might need.
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PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 3:29 am

Takane) You lift the package up to your ear and shake it ever so slightly. It sounds more like big heavy something wrapped in paper rather than a dozen bottles of dyes. But more prominently, you hear a faint buzzing coming from the package. Or... whispers. Thousands of little whispers. You take the package away from your ear. Whatever it is, you've got to deliver it.

You make your way around the law station, past a couple of shop/house cottage whatevers, and in plain sight is the mage's guild. You take a deep breath and walk forward up the street to the door. You attempt to lift the heavy knocker on the door, but you fail to do so. You've never been the strongest gal, so you instead push the door open and take a step inside.

The entrance is dark, not a single window open or a candle lit. The curtains slowly move from the rush of wind the door let in. You don't hear a peep from inside.

Lina) You walk up to the counter unassumingly... then snatch the tips jar, and make a break for the door. On the way, you manage to grab a hanging tapestry and a cowl from a rack of random clothing. "Damn thieves!" Yaven says, and you can hear the thwang of a crossbow bolt wizz between your legs. You leap out the door, and out of the corner of your eye you see Yaven rise from his chair in pursuit of you, loading another bolt into his pistol like crossbow. "Get back here and I won't kill ya! Much!" Yaven shouts. Do you have a specific direction you'll be running?

Welch) You don't possess any fishing rope, but you figure your hands will do. No puny fish can escape the grasp of Mr. "Kurgen Mc. Asskicker" Welch! You find a beach, wade out to sea, and wait to spot some fish. After a couple minutes of waiting, the perfect opportunity comes. A fish is about to swim by you, and you ready to pounce. In a split second movement, you reach for the fish and... fall in the water and splash around aimlessly. Yeah, you don't have the best aim. You are not wet, and mildly intoxicated.

Dracorex) You've seen an adventurer kit before. Backpack, bedroll, a lantern with three hours of oil, a rucksack, waterskin, and small binoculars.
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Dracorexion

Dracorexion


Posts : 2129
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Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 3:59 am

> Head towards the nearest place to check the prices of an adventurer kit.

> Take out Incomplete Carving and Stone Knife and idly work on carving as I walk.
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Solilo
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Solilo


Posts : 5153
Poké : 290
Join date : 2012-07-23
Location : Jabberwock Island

Wistuffly Inc. Presents, Remembered Quest - Page 2 Empty
PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 4:02 am

> Lina: Find quickest way out of the city, trying to keep in as much cover as possible to avoid the crossbow bolts.
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Savato

Savato


Posts : 3443
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PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 4:06 am

>Mr. Welch: Remove your shirt, then wring it out over your face in an attempt to combat intoxication.
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Headphone Actor

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PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 4:23 am

>Takane: Call out to alert others of your presence, but stay in the entrance. Who knows what's in the dark?
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PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 4:43 am

Dracorex) As you resume sharpening your twin dragon sculpture, you can hear shouting coming from down the road. As you turn the corner to see what the fuss is about, a jingling girl runs by you in a flash, a large Fandol man chasing after her, toting a loaded cross bow! "Thief!" the man yells at the girl.  She seems to be making her way directly into the path of a guard.

Lina) You make a mad dash down the street, and you're almost certain you can outrun the shopkeep. He may be bigger than you, and more armed than you, but you are ten times faster. All you've got to do is stay betwixt the alleyways and make it to that g... uards. Blocking the way. You can see you've drawn the attention of two guards: One blocks the central road that follows the edge of the water, and the other blocks a side road that leads deeper into the city. "Halt, you two!" the guard says as he draws an axe from his belt.

Welch) You take off your rough cotton shirt, and dry it as best you can. Whilst doing this, you at the same time try to wake yourself up by splashing water on your face. It doesn't seem to do much, but your shirt is now damp instead of wet. You've made it clear to the fish not to approach the shirtless man if they wish to remain alive.

Takane) You walk deeper into the darkness of the house. You call out to see if anyone's home, and you can hear a faint noise to the room left of you. You naturally go to the noise to investigate what it was. You enter an empty dining room, the table clear apart from unlit candle secured by a candle holder in the center. Across the room is the kitchen, and as you move as quite as you can across the room to explore the darkened guild more, you hear a voice behind you, and the point of a blade.

"Please put the package down, and state your business," she says.
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Savato

Savato


Posts : 3443
Poké : 380
Join date : 2012-08-08

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PostSubject: Re: Wistuffly Inc. Presents, Remembered Quest   Wistuffly Inc. Presents, Remembered Quest - Page 2 EmptyWed Apr 16, 2014 4:45 am

>Mr. Welch: Walk along the beach, picking up a few shells, small stones and whichever interesting things one may find.
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