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| Werewolf/Mafia - A forum game. | |
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+10Vulpes Headphone Actor Shadowscyther Jikumo Suds Crytic Pikashock Solilo Kat Savato 14 posters | |
Author | Message |
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Savato
Posts : 3443 Poké : 380 Join date : 2012-08-08
| Subject: Werewolf/Mafia - A forum game. Wed Jul 10, 2013 8:55 pm | |
| First topic message reminder :
It has come to my attention, that this forum had been lacking a thread for the game Werewolf, also known as Mafia up to now. Thus, I've decided to launch one of them.
Werewolf Rules:
At the beginning of a round of Werewolf, all participating players will be assigned a role, which will be determined randomly. Most players will be Villager roles, while there will be a small number of Werewolves and other roles as well, depending on the size of the game.
There are two alternating phases, a Day phase and a Night phase. The game starts in a Day phase. In this phase, all players can communicate freely with one another. All players can vote for a player to lynch or to perform no lynch for the day. Should a previously set amount of time (usually 2-3 days) have passed, the player, who has recieved the most votes, will be lynched and thus removed from the game. Their role will be revealed for all to see. Should a player recieve the absolute majority of votes before the time is over, the day ends immediately with that player lynched. A lynched player can not participate in the current round anymore, including talking.
As the Day phase ends, the Night phase begins. In it, talking is not allowed. The Werewolves use PMs to talk to each other and agree on a player to kill. This target will then be PMed to the host of the game by one of them. Other roles with abilities, that can be used during the night PM the host, which player they want to target, if they want to do so at all. After the host has recieved targets from all roles capable of targeting or a previously set amount of time has passed (usually 1-2 days), the Night phase ends, and all dead players will be revealed, including their roles. As the night ends, another Day phase begins.
This cycle continues, until either the Villagers or the Werewolves have achieved their victory condition.
You are not allowed to talk about the game outside of this thread! Quoting, Fakequoting and using screenshots are not allowed!
The Roles:
Villager: The Villager is the most common role. Villagers only know their own role in the beginning. They have no powers aside from the right to vote for a player to lynch in the Day phase. They are aligned with the Town Faction and thus win, should all Werewolves die.
Werewolf: The Werewolves are the antagonists of the game. While there are few of them, every Werewolf will recieve the names of the other Werewolves per PM at the beginning of a round. Not only can they vote for a player to lynch in the day phase, but they can agree on a player to kill in the Night phase as well. They are allowed to communicate between themselves using PMs. They are aligned with the Anti-Town Faction and win, should they outnumber the Town Faction.
Alpha Wolf: Functions exactly like a normal Werewolf, but shows up as a Villager, should it be investigated by the Seer.
Doctor: The Doctor is a Villager with a special ability. There will only be one Doctor in a round. The Doctor can vote on a target to lynch in the Day phase. In the Night phase, it can PM the host a player to protect. Should that player be the target for the Werewolves to kill that night, the kill will fail. The Doctor can protect itself. Since it is aligned with the Town Faction, it wins, should all Werewolves die.
Seer: The Seer is a Villager with a special ability. There will only be one Seer in a round. The Seer can vote on a target to lynch in the Day phase. In the Night phase, it can PM the host a player to investigate. As the next Day phase begins, the Seer will be told the role of the investigated player with a PM. Since it is aligned with the Town Faction, it wins, should all Werewolves die.
Vigligante: Can choose a player to kill every night, but doesn't have to. Wins with the Town Faction.
Serial Killer: Can choose a player to kill every night, but doesn't have to. Wins, should everyone else be dead.
Lovers: Always at least two players. Should one of them die, the other one commits suicide. All Lovers know of the innocence of their loved ones. They can talk with each other per PM. They win with the Town Faction.
Jester: Wins, should it be lynched. Loses, should it survive or die for another reason than being lynched.
Other Roles: While many other possibilities for roles exist, I'll keep it simple at first and only use these roles. Should I add another one for a later round, I'll explain it.
Voting: Every player has exactly one vote for each Day phase. To vote, please use the following format:
Vote: Playername
If you would like to withdraw your vote, use the following format:
Unvote: Playername
You can cast your vote onto another player, should you withdraw your first vote.
Should there be a two-way tie, the lynched player will be determined randomly. Should one of the tieing parties be No Lynch, the Lynch will happen. Should there be a three-or-more-way-tie, no lynch will happen.
I will now wait for participants. Should we get enough participants, I will start the round and send out the role PMs.
Should there be any questions, feel free to ask me!
Current Players:
-Savato -Pichupichuuu
Hosting order:
-Suds, Madness of Intellect
-MexterInfinite, Winner of the Vietnam War
Last edited by Savato on Sun Mar 02, 2014 7:56 pm; edited 109 times in total | |
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Author | Message |
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Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Fri Oct 18, 2013 9:23 pm | |
| Well the pro of a Captain are there will be more decisive actions, yet the con is that if that one person just wants to spite another they can |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Fri Oct 18, 2013 9:46 pm | |
| The captain idea seems good |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Sat Oct 19, 2013 12:30 am | |
| Actually, I think I'd like to take a break from werewolf and skip this round. Sav, can you remove me from hosting as well? |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Sun Oct 20, 2013 4:16 am | |
| ALL PMS HAVE BEEN SENT. PICHUPICHUU IS THE CAPTAIN. DO NOTE THAT THE DRUNKARD AND MUTINEERS ARE INDISTINGUISHABLE TO THE REFORMED PIRATE. THE GAME WILL BEGIN WHEN EVERYBODY HAS CONFIRMED THAT THEY HAVE RECEIVED THEIR ROLES VIA PM. |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Sun Oct 20, 2013 6:47 pm | |
| Two people have yet to send me PMs, but all messages are in the sentbox, so it's all good. ------------ "Two! Two others, alright?! I don't know who they are, I just know that much! Please don't kill me!" With a swift motion, Pichupichuuu pulled the trigger, instantly killing the mutineer and sending him overboard. "I'll be damned if a bunch of miscreants deign to take my ship! Somebody's gonna own up now, if you want even the slightest chance at living!" Nobody owned up. PichuPichuuu snorted in annoyance. "If that's how it is... I'll kill one man each day until we take down both mutineers. That understood?" -------------- The captain is compelled to kill each day. Players can vote to end day early with Pichu's approval, but Pichu has complete comtrol over who is lynched each day. The captain is immune to night actions. The day ends in 48 hours. You may begin. |
| | | Shadowscyther
Posts : 276 Poké : 1500 Join date : 2012-08-03
| Subject: Re: Werewolf/Mafia - A forum game. Sun Oct 20, 2013 9:04 pm | |
| Well, the captain puts quite an interesting twist on this round. Mind giving us a list of everyone who's playing, ant? | |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Sun Oct 20, 2013 9:21 pm | |
| The list is in Savato's OP. |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Sun Oct 20, 2013 11:27 pm | |
| Well everyone. shall we skip the first day? we dont have enough reasons to lynch anyone. also apparently im a drunk captain with a gun so.. everyone is going to die. SURRENDER to MY DRUNK GUN MULTINEERS |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Mon Oct 21, 2013 3:25 am | |
| ...wait why dont i just kill everyone and hire a new crew? that would be more simple.. |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Mon Oct 21, 2013 4:20 am | |
| Because believe it or not, you actually sort of like a few of the crew members, and killing them all looks bad on your resume. In addition, you should note that the captain is compelled to kill each day. So you must choose, lest your crewmen see you as weak and join them darned mutineers! |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Mon Oct 21, 2013 8:23 am | |
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| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Mon Oct 21, 2013 11:39 am | |
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| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Mon Oct 21, 2013 3:11 pm | |
| Captain, man to man here, how bouts ya not kill me? I'm innocent here, plus when the drink is flowing and the wenches are many, we have a fun time. I'm not too sure myself who's a mutineer but either way I know I am not |
| | | Savato
Posts : 3443 Poké : 380 Join date : 2012-08-08
| Subject: Re: Werewolf/Mafia - A forum game. Mon Oct 21, 2013 5:00 pm | |
| Well...it is the first day and we have no clues at all. I am not sure, who it is we should kill, so I guess attacking at random is our only option here. | |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Mon Oct 21, 2013 8:28 pm | |
| Yeah. . Let's see how lucky a shot our great captain is and let's make a random kill. |
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