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| Werewolf/Mafia - A forum game. | |
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+10Vulpes Headphone Actor Shadowscyther Jikumo Suds Crytic Pikashock Solilo Kat Savato 14 posters | |
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Savato
Posts : 3443 Poké : 380 Join date : 2012-08-08
| Subject: Werewolf/Mafia - A forum game. Wed Jul 10, 2013 8:55 pm | |
| First topic message reminder :
It has come to my attention, that this forum had been lacking a thread for the game Werewolf, also known as Mafia up to now. Thus, I've decided to launch one of them.
Werewolf Rules:
At the beginning of a round of Werewolf, all participating players will be assigned a role, which will be determined randomly. Most players will be Villager roles, while there will be a small number of Werewolves and other roles as well, depending on the size of the game.
There are two alternating phases, a Day phase and a Night phase. The game starts in a Day phase. In this phase, all players can communicate freely with one another. All players can vote for a player to lynch or to perform no lynch for the day. Should a previously set amount of time (usually 2-3 days) have passed, the player, who has recieved the most votes, will be lynched and thus removed from the game. Their role will be revealed for all to see. Should a player recieve the absolute majority of votes before the time is over, the day ends immediately with that player lynched. A lynched player can not participate in the current round anymore, including talking.
As the Day phase ends, the Night phase begins. In it, talking is not allowed. The Werewolves use PMs to talk to each other and agree on a player to kill. This target will then be PMed to the host of the game by one of them. Other roles with abilities, that can be used during the night PM the host, which player they want to target, if they want to do so at all. After the host has recieved targets from all roles capable of targeting or a previously set amount of time has passed (usually 1-2 days), the Night phase ends, and all dead players will be revealed, including their roles. As the night ends, another Day phase begins.
This cycle continues, until either the Villagers or the Werewolves have achieved their victory condition.
You are not allowed to talk about the game outside of this thread! Quoting, Fakequoting and using screenshots are not allowed!
The Roles:
Villager: The Villager is the most common role. Villagers only know their own role in the beginning. They have no powers aside from the right to vote for a player to lynch in the Day phase. They are aligned with the Town Faction and thus win, should all Werewolves die.
Werewolf: The Werewolves are the antagonists of the game. While there are few of them, every Werewolf will recieve the names of the other Werewolves per PM at the beginning of a round. Not only can they vote for a player to lynch in the day phase, but they can agree on a player to kill in the Night phase as well. They are allowed to communicate between themselves using PMs. They are aligned with the Anti-Town Faction and win, should they outnumber the Town Faction.
Alpha Wolf: Functions exactly like a normal Werewolf, but shows up as a Villager, should it be investigated by the Seer.
Doctor: The Doctor is a Villager with a special ability. There will only be one Doctor in a round. The Doctor can vote on a target to lynch in the Day phase. In the Night phase, it can PM the host a player to protect. Should that player be the target for the Werewolves to kill that night, the kill will fail. The Doctor can protect itself. Since it is aligned with the Town Faction, it wins, should all Werewolves die.
Seer: The Seer is a Villager with a special ability. There will only be one Seer in a round. The Seer can vote on a target to lynch in the Day phase. In the Night phase, it can PM the host a player to investigate. As the next Day phase begins, the Seer will be told the role of the investigated player with a PM. Since it is aligned with the Town Faction, it wins, should all Werewolves die.
Vigligante: Can choose a player to kill every night, but doesn't have to. Wins with the Town Faction.
Serial Killer: Can choose a player to kill every night, but doesn't have to. Wins, should everyone else be dead.
Lovers: Always at least two players. Should one of them die, the other one commits suicide. All Lovers know of the innocence of their loved ones. They can talk with each other per PM. They win with the Town Faction.
Jester: Wins, should it be lynched. Loses, should it survive or die for another reason than being lynched.
Other Roles: While many other possibilities for roles exist, I'll keep it simple at first and only use these roles. Should I add another one for a later round, I'll explain it.
Voting: Every player has exactly one vote for each Day phase. To vote, please use the following format:
Vote: Playername
If you would like to withdraw your vote, use the following format:
Unvote: Playername
You can cast your vote onto another player, should you withdraw your first vote.
Should there be a two-way tie, the lynched player will be determined randomly. Should one of the tieing parties be No Lynch, the Lynch will happen. Should there be a three-or-more-way-tie, no lynch will happen.
I will now wait for participants. Should we get enough participants, I will start the round and send out the role PMs.
Should there be any questions, feel free to ask me!
Current Players:
-Savato -Pichupichuuu
Hosting order:
-Suds, Madness of Intellect
-MexterInfinite, Winner of the Vietnam War
Last edited by Savato on Sun Mar 02, 2014 7:56 pm; edited 109 times in total | |
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Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Thu Oct 17, 2013 12:40 am | |
| im in. also kat i ended it using the base of happily ever after except not happily ever after because there is no after because the world is gone. |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Thu Oct 17, 2013 12:44 am | |
| *sighs* Pichu, you basically ended the game, that had an extremely easy solutions, either ignore me and Sav, or go and update it without including the votes after 6 : 22 PM. Instead you go and end the game that was close to being done. Kat has the right to yell at you for the happily ever after thing... |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Thu Oct 17, 2013 1:47 am | |
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| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Thu Oct 17, 2013 2:09 am | |
| Pichu rage quitting because he couldn't handle the time pressure... If that isn't what just happened, then I got no clue. |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Thu Oct 17, 2013 5:16 am | |
| I'll start the game in around (not precisely) 24 hours - need to write up my PMs and decide on rules and suchlike. It will be a ship theme, wolves will be mutineers, the doctor is a doctor, the seer is an eavesdropper (I'm open to alternative names. Please.) What do you guys feel about a captain role? The captain, and the captain alone, decides on whom to lynch, his role is known from the beginning and he's immune to mutineer attacks? Although ending day phases can be put to a vote which can only be decided unanimously. Also, I'd prefer it if somebody could act as a backup; I'm going back to HK soon and might miss one deadline because of it. |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Thu Oct 17, 2013 10:56 pm | |
| So the captain would need to be the VERY last person killed, and more than 1 wolf will need to be on? Can you elaborate? |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Thu Oct 17, 2013 11:00 pm | |
| Im in guys. My body is ready brek |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Thu Oct 17, 2013 11:02 pm | |
| I'm in! Let's see how good I am ^-^ |
| | | Shadowscyther
Posts : 276 Poké : 1500 Join date : 2012-08-03
| Subject: Re: Werewolf/Mafia - A forum game. Fri Oct 18, 2013 12:08 am | |
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| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Fri Oct 18, 2013 1:04 am | |
| wait am i allready in because im in |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Fri Oct 18, 2013 1:31 am | |
| - MexterInfinite wrote:
- So the captain would need to be the VERY last person killed, and more than 1 wolf will need to be on? Can you elaborate?
If it ended in a one-on-one, the wolf would win, to keep things somewhat fair. Having a captain role would mean that people would have to convince a single source who should be killed. Again, I'm asking for opinions. If you dislike it, please say so. |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Fri Oct 18, 2013 2:27 am | |
| ALSO i like the idea of a captain. its HIS boat, HE should be able to decide who gets killed or thrown overboard. |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Fri Oct 18, 2013 2:50 am | |
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| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Fri Oct 18, 2013 3:11 am | |
| So, 5 people are joining so far (six if Savato wants in). I'll wait till tomorrow (probably morning, but maybe later if people still aren't joining) before I start the game; I want a few more players before I get this rolling. I'm going to Poll right now; who supports a captain role, and who does not? I'd prefer pros and cons. |
| | | Guest Guest
| Subject: Re: Werewolf/Mafia - A forum game. Fri Oct 18, 2013 9:19 pm | |
| i agree with captain idea |
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