CHAMBER OF VERITY
Welcome to the Chamber of Verity! Here you will find very unique items that are exclusive to this dungeon. This thread provides an explanation of said items with some ground rules for said items. The items found here are known as Cursed Items, they provide unique effects that will affect your character ooc and ic. These items are a bit tricky however, but can provide great benefits when you obtain them.
Rule 1.) You may only roll five times per character at once at any time upon entering the dungeon, you may pick ONE item from those five rolls per character and you may not leave with the others.
Rule 2.) Your second character cannot pick from your first character's rolls.
Rule 3.) If you obtain an item from the rolls, it will kick your currently held item and bind itself to you. This means that Joy Ribbon will no longer be active, and the Cursed Item will force you to use it.
Rule 4.) If you do not want the cursed item as an active item any longer, you will need to make an admin request to have it blessed. Each blessing costs 2500 poke, and will detach the item from your character and place it into their inventory so that you may sell it to other users. That other user must immediately bind it to a character, and they will also need to pay 2500 if they ever want it off of their character again!
Rule 5.) You are allowed to use Trawl Orbs and roll 10 times, but you still may only choose one item to come with you. This does not stack with your original 5.
Rule 6.) You must spend at least one page in Snowcloak Ruins to be able to roll here.
Rule 7.) If you have a cursed item equipped, you may not come back and pick up another. You will need to bless the item and then come back to get another attached to your character.
Rule 8.) Thou salt not whine.
Items Within This Dungeon and ExplanationsCursed Amulet - Permanently binds to character. Suppresses the wearer’s ability, but they will copy the ability of the first pokemon they encounter in a thread (including other characters).
Cursed Earrings - Permanently binds to character; if they cannot normally wear earrings, it will mold to fit somewhere. Can be singular or in a pair. Grants the character increased skill in deception and thievery, allowing them to take held items from others (including rolled pokemon) even if they don’t have an applicable move or ability. Does not allow guaranteed theft of another character’s item. Also inexplicably draws (generally negative) attention to the wearer and doubles the cost of pokemon rolls.
Cursed Ring - Permanently binds to character. If they cannot normally wear a ring, it will mold to fit somewhere, such as a horn or wrist. All pokemon are "infatuated" with the wearer upon interacting with them (wearer has no control over this), but someone who is aware of the effect can resist it. Pokemon rolls cost half their normal energy.
Cursed Music Box - Creates a phantom melody that permanently follows the character, even if they try to leave the box behind. Effectively creates a weakened Hypnosis effect, but it can affect allies and the bound character as well.
Cursed Blessing - Permanently blesses (binds to) character. Character only needs 2 pages to level up; however, they cannot roll dice for items or pokemon, ever. You can still roll for events, but you may only roll once per page and all items and pokemon will be ignored. Increases character's learning capabilities, but slowly corrupts their mind over time, accentuating negative character traits with increasing severity the longer they remain "blessed." If suppressed, blessing cannot be reused.
Cursed Glasses - Permanently binds to character and creates horrifying hallucinations; these waking nightmares can physically harm the wearer, but cannot affect their environment. In return, senses are boosted greatly and the wearer can ignore immunities and type disadvantages when attacking. However, the confusing hallucinations reduce accuracy and evasion.
Cursed Necklace - Permanently binds to character. It does nothing.
Aesthetic Note: All cursed items come with a design asset that is optional to the roleplayer; curse markings on the body of the afflicted character. These can appear on specific parts of the character's body or all over them, on skin, fur, feathers, horns or anything else that's a part of the character. You can also choose to not have markings at all. The markings can glow, can be a variety of colors, and are always either an unknown language, symbols, shapes, or curse/spell runes.
Dice Code (take out spaces)
[roll="Verity"]5[ / roll]