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| Coaster3000's Unofficial Tools/Scripts/Styles | |
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Coaster Backend / Coding Support
Posts : 2501 Poké : 9308 Join date : 2014-12-14 Location : Behind you...
| Subject: Coaster3000's Unofficial Tools/Scripts/Styles Thu Jul 09, 2015 8:57 pm | |
| PLEASE DO NOT POST HERE FOR SUPPORT! POST HERE INSTEADI will have a separate thread for support requests for my tools. I would like to reserve this thread, strictly for update notices and extra space for content as this list grows. THE ITEMS LISTED HERE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ITEMS OR THE USE OR OTHER DEALINGS IN THE ITEM. Hello everyone! As some of you may know, I am really big into Software Development. During my time here, I have been making little tools that I use for my own personal use on the site. Ranging from full blown restyles to the site (Userstyles), to character tracking systems. Some of these tools are even in use behind the scenes for the site itself! I have decided to start releasing the more stable tools that I have made for use with this site. You may not use them anywhere else without written explicit permission from myself. You are forbidden from using them for any other purpose than personal use for this site. All rights are reserved! This means if you copy without permission and do not follow the rules I have given for my content... You are subject to legal action if I wish to pursue so. It is illegal to violate these terms!I give permission to use these tools for personal, non commercial use ONLY.
Last edited by coaster3000 on Sun Apr 24, 2016 12:44 am; edited 3 times in total | |
| | | Coaster Backend / Coding Support
Posts : 2501 Poké : 9308 Join date : 2014-12-14 Location : Behind you...
| Subject: Userstyles Thu Jul 09, 2015 9:34 pm | |
| This section is for user styles and user scripts.Due to the fact that these have to be hosted on an external site. Links and descriptions will be provided as they are available.
What is a User style?User styles are a client side modification to the look of a webpage. User styles are written in CSS. Client Side means that only the client can see the changes, in this case your the client.
What is CSS?CSS is short for cascading style sheet. It is a language that defines the style of a webpage, but is not limited to such. Some games use this markup language, even modified versions of the specification to style their interfaces. If you have ever used HTML on this site before. You may notice that you get the most power in styling your posts within the style attribute on an item. For example a div tag with style="background-color: red" will change the background to red for that text. This is an example of CSS. However, it is not as powerful as the full language, as certain elements cannot be placed within that attribute. Such elements include animations, custom fonts, and transitions.
Custom StylesGalaxy Theme - This theme changes the background of the website to that of a custom painted view of stars. Featuring a single black hole and Quasar within the image. The style also applies a faded version of the background into the chatbox, retaining the original colors of the chatbox at the top. Gradually fading into a galaxy image near the bottom. This is not visible in screenshot due to having to be logged in for the screenshot... This is the stylish website screenshot generator's issue...
Last edited by coaster3000 on Fri Jul 10, 2015 6:56 pm; edited 5 times in total | |
| | | Coaster Backend / Coding Support
Posts : 2501 Poké : 9308 Join date : 2014-12-14 Location : Behind you...
| Subject: Re: Coaster3000's Unofficial Tools/Scripts/Styles Thu Jul 09, 2015 9:39 pm | |
| Species Base Energy ListingsThis micro tool I made via google sheets automatically shows all pokemon's base energy for roleplay. This is especially useful for finding the base energy during character creation for your bios! Ctrl-F is your friend for this sheet! Last Sheet Value Update: 7/9/2015 Version: 0.2 | |
| | | Coaster Backend / Coding Support
Posts : 2501 Poké : 9308 Join date : 2014-12-14 Location : Behind you...
| Subject: Re: Coaster3000's Unofficial Tools/Scripts/Styles Tue Jul 21, 2015 4:36 am | |
| CHARACTER RECORD TEMPLATE That is right! The way I have my character records update automatically without editing post is finally here! I have gotten the sheet made to the point where you have all required data which is required for character record keeping as of the current date 7/20/2015! Please note that once you use a template. You cannot get updated fixes for the sheet for that template. You will have to re apply the template. However, I will make posts stating if this ever happens. So do not worry, also I believe I am done with any edits for it! What is so special about this sheet?Well for one, it calculates the character's level, Total Energy, Move Set, Relationships, and threads automatically on the information page! Inventory is done manually, there is really no fixing that. Move set's you can record all the history about your moves. And the absolute CURRENT move will be listed on information page. You enter a value greater than or equal to 0 on the learn level column to actually add it to the active move list. In the forgotten level, any value greater than 0 will result in Was skipped stating No and the move is no longer listed on active move set! Relationships is a bit more tricky, but easy to track. Threads is very self explanatory and keeps a total record of your threads. Use the shortcut ctrl + ; to insert current date for easier updating of dates. This thread sheet can keep track if a thread goes inactive which is define as no post for more than 30 days. What is even better, is that the base energy is calculated automatically for ya! In the starter character information section. Put the base evolution in the box, MUST BE EXACT NAME and it will automatically put in base Energy! So Where Can I get this sheet?Simple! Link for those that can't see the embedded template Changelogs- Click Me:
1.0
Initial release which includes the following features. Some features may not be listed...
- Automatic calculations for base energy based on species name.
- Automatic Level Tracking based on adjusted stats, pages, and joy pages.
- Relationship tracking.
- Inventory Sheet. Manually entered...
- Thread Tracking and activity tracking.
- Mega Stone Charge Tracking Manually done
- And more!
1.1 7/21/15
Changes
- Changed the way top relationships are displayed.
They will not contain a value next to the character for a numerical value.
- Changed way threads are displayed.
Now threads will be listed as a clickable title (LINK) instead of a separate link and title cell.
Removals NONE Additions Nothing big, just listed in changes.
1.1.1 7/24/15 Added a handy current level cell within the thread list and moveset sheets. Also froze the top row on all appropriate sheets.
1.1.2 8/12/15 Added a column on information sheet under thread information that states the current status of the thread.
2.0This change contains some breaking changes. Please follow update instructions! Breaking Changes
- Inventory sheet updated to be extendable.
Changes
- Information panel now allows negative start level for move lists in the move information tab.
Additions
- Move Set Tab now contains whether or not move was learned via TM or Egg Move.
Egg moves are any negative values for start level. TM status is displayed when start value is 0.
- UPDATE INSTRUCTIONS:
Clone the template as usual. Then copy the cells for the moveset list in the information tab, and paste it over your current sheet.
This will update the formulas to support the new changes within the moveset sheet.
Next, go to the moveset sheet and copy cell's D1 through G2 on the template, and paste in cell D1 on your sheet.
This will apply the changes required to add support for detecting egg moves and TM's.
Finally, go into your inventory tab. highlight the first row by clicking row 1, then right click and insert row above on your sheet. Be sure this row is above the header row. Otherwise, you have accidently inserted a row below the header, which is not what you want.
Then go into the template and you may notice that the row #1 is missing. Go to the side and unhide it. There should be little arrows on the side to expand it. After doing so, copy cells E1 through Z3 and paste it in the same position as your sheet.
I know that this may seem like a lot to copy, so to make it easier. I recommend doing this in two steps instead.
First copy cells E1 through G3 and paste into your sheet. Then, copy G3 and then select everything up to Z3 after copying. Then paste it. It will then paste the cells for you with the correct values. To select things faster. First click the cell, then hold shift and ctrl and hit the right arrow key. Holding it down will keep it moving until you hit ZA, then select one more backwards back to Z then paste.
Now, your updates are complete! If you have any issues, please use the support thread located HERE
2.1Added extended thread count support! To add this update, You simply need to copy and paste G1 Through J100 and paste into your sheet.
Last edited by coaster3000 on Tue Aug 18, 2015 9:36 am; edited 5 times in total (Reason for editing : Updated Changelogs) | |
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