Alright, here goes.
Name: Elise DeMarche
Age: 18
Sex: F
Physical Description: Elise, in her real life, is a reasonably thin and pale girl. She is anemic and generally weak, but has a decent reaction time. She usually wears a warm college-logo sweatshirt and jeans. Although she does not like to go out, she is hygienic and takes showers frequently. She has short, wavy ginger hair, and a few freckles on her nose.
In-game, Elise prefers to play as a male character named Mort the Honored. He is physically tough, and is taking up blacksmithing/crafting. He wields a polearm and prefers heavy armor. He has long, straight, brown hair, and no facial hair.
Personality: Elise is not a good role-player, but it rarely matters. She comes across as shy to those who she meets, but will warm up to almost anyone quickly. She does not like her sickly tendencies, but generally acts apathetically towards her condition. While she is playing games, she tends to take on very defensive roles and prefers to counter-attack. Elise also has a secret romantic flair, but is often too shy to express it. She does not like to eat much despite her typically low blood sugar, and very few material goods will tempt or sway her from her goals. She is competent at painting, 3D modeling, and designing.
History: Elise has spent far too much time trapped in her own body, in her own words. She spent much of her childhood moving around to different schools, and by relation, hospitals--until her parents learned that she had type 1 diabetes, she had numerous hypoglycemic attacks. She spends much of her life in a bland routine of carefully measuring her blood sugar and adjusting to wherever her military father was commissioned. Elise began to spend much of her free time playing games and making friends online. Currently, she is experiencing her first year at a state school to study marketing. She hasn't had too many problems making friends in her dorm hall, and passes non-gaming time making decorations and posters.
Likes: Gaming, arts and crafts
Dislikes: Large social gatherings, helplessness, open spaces