This roleplay is based off the manwha Crepescule, it does not take completely from it however and there are some differences.
This will take place in a world different from our own, a artificial world created by the original generations of the Succubi, Zombies, Werewolves and vampires to create a safe heaven from the humans and also to protect the humans from themselves. Some remained behind in the human world, however most have perished and are unable to reach this new world.
This artificial new world does have a day and night cycle, however the sunlight is fake, and does not harm the inhabitants of this world like the real deal might. Time is able to be told however by the movements of a special forest. The Forest, as it's referred to as, moves somehow, the ground underneath it slowly moves in one big circle through the four different territories that are named after their rulers, the remaining four purebloods.
Nobody goes into the forest, for those that go into the forest don't come back out. It is a gateway to the original world, and since the other side often rejects those that attempt to go in, it's difficult to return. Only a vampire that is a direct descendent from the purebloods is able to walk in and out with ease. The current generations however know nothing of this, as this is kept a secret. The forest is simply a magical forest that devours those that go inside to them.
Each territory that the forest is in represents a different season, Fall, Summer, Spring and Winter. When someone makes a pureblood, they will claim a season, and that will determine where their territory is compared to the others.
The new world has been there for well over 500 years now, and all but four purebloods are left in the New World. One of each of the races, Vampire, Werewolf, Succubi and Zombie. Their offspring have mingled with the other species, making everyone of the current generation part vampire and part something else, due to Vampires holding dominance in the gene pool of inheritance.
There is no plot to this yet, as it will be crafted by the users who join. World dominance? World destruction perhaps and the attempt to move back to the original world with the humans? Or even just trying to find the way to revive some loved one? You come up with it, and you decide.
--RACES--
VampireNot a very difficult race to achieve considering you pretty much HAVE to be one if you're not one of the purebloods that's not a vampire. This race holds dominance in the gene pool and this forces all characters under this category to have red eyes, pointed canines, life span of around 150 years if mixed with another race and a weakness to holy water, silver, and
real light. They do not need blood in order to survive in this artificial world as they are automatically fed the nutrients needed by the magic in the air. They usually have very pale skin, but if mixed with another race this can be overwritten. They normally excel in their usage of abilities.
WerewolfWerewolves are like the typical werewolf, however they can no longer fully hide their tail, sharp claws/nails and ears that prove they are a werewolf and appear human. It's obvious when a werewolf is a werewolf due to this. However they have total control of themselves in both forms, meaning no going berserk and killing everything that moves. They can change to their wolf forms at will in the artificial world however in the human world it's forced at night and they cannot change at any other point. They normally excel in brute strength.
SuccubusSuccubus are automatically what is considered beautiful. Now matter how ugly they try to make themselves appear, they still in some way remain beautiful. They may have a tendency to flirt a bit though most have been able to easily suppress this natural urge in favor of having class. They do not need to sleep with someone in order to survive however. They are considered the weakest race due to their lack of natural ability, but they normally excel at Magic.
ZombieZombies are just like any other human except with darker skin that is a shade of some kind of blue or purple. They can take a lot of hits, feel no pain(unless the zombie is physically weak) and are generally viewed as the best fighters due to their ability to ignore pain and keep swinging. Though this race usually lacks Abilities(Explained later) and excels in normal weaponry rather than Abilities and Magic.
HumanThis is the most difficult race to obtain in this roleplay. It is near impossible for a human to be able to exist in the artificial world so it better be a pretty dang good explanation as to why they're not dead and how they even ended up here in the first place. Humans cannot breed with any of the other races, and their magic is different from the other races and can only be learned from a rare book that does not exist in the human world. The humans in the human world do not know of their ability to perform magic however. It is IMPOSSIBLE for a human to naturally have an Ability as well.
PurebloodsNot much of a race but a status. A pure blood is born a pure blood, and can live until the end of time if they have not been assassinated, murdered, or killed by sickness. There are only four left and they can each be taken up by a roleplayer. There can only be one pure blood of each species, and I will be taking the Werewolf. They are the ruler of their respective land, and have absolute power over it. However, if the other pure bloods deem them unworthy or incapable of the other position, they can either try to kill them or imprison them. It is only legal if all three of the others agree to it, if it is done underhandedly and found out about then they shall be taken out of power as well and replace the victim if they are not dead.
The name of the territory however does not change if the leader is offed.
--WEAPONS--
AbilitiesAbilities are a common occurrence, though it is possible for someone to not have an ability. 80% of the population usually has abilities while the other 20% do not. 5% of that 20% are not zombies. Abilities are basically just specific powers, such as throw a simple card and a minion will spawn from it or making plants grow at a rapid rate and controlling them.
However Nature abilities, such as Fire, Wind, Light and Darkness are impossible for anyone but descendants of the purebloods to have. It does not have to be the same nature ability, but in order to have one they must be a descendant. They are considered the most powerful abilities as it is overpowering in combat.
However, banned abilities are Light and Darkness. They are considered the most powerful ability of them all, since the Vampire's weakness is Light and by having either one you automatically are able to use the other.
MagicMagic is a common thing, however only purebloods are capable of casting large scale magic and are considered Magicians as people usually die before they can achieve such a large scale of magic. The most ordinary people can usually do is cast a simple barrage of fire balls and similar while a magician can summon a meteor ball of fire. No magicians are allowed in this RP as normal characters unless given permission.
ArmsGuns do not exist. If you want a hand weapon it will have to be something that existed before guns were common, like swords, or even really thin string that can mince someone.
--RULES--
1. Maximum of one ability per character, explain it fully and thoroughly, what is not said in the bio cannot be used in the rp unless you have special permissions.
2. Don't be dumb.
3. If you're going to be human, you better damn well explain it good.
4. You can do as you please in trying to do whatever, just stick to the way this world works.
--BIO--
- Code:
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[b]Name:[/b]
[b]Age:[/b]
[b]Race:[/b]
[b]Social Status:[/b]
[b]History:[/b]
[b]Appearance:[/b]
[b]Ability:[/b]
[b]Weapon:[/b]
[b]Magic Strength:[/b]
[b]Place of Residence:[/b]
Name: Simple.
Age: Simple.
Race: Vampire must be included if you are not a pureblood.
Social Status: Pureblood? Peasant? Adult? Teen? Child?
History: Simple. Purebloods only have to mention things important that they remember or actually effect them in the present.
Appearance: Simple. Remember to follow the rules of the race.
Ability: Simple.
Weapon: Simple.
Magic Strength: Scale of 0/10 I should not see anything above 7 and 7 is when you dedicate your ENTIRE LIFE to magic and you're about to keel over from old age unless given special permission.
Place of Residence: What country do they live in? This can be left blank until all the countries are made if you like.