Dracorexion
Posts : 2129 Poké : 1760 Join date : 2012-08-04
| Subject: Dandy's Resort and Boutique Fri Mar 28, 2014 1:08 am | |
| » Shop Name: Dandy's Resort and Boutique » Shop or Service?: Both » Location: Grassveil Town
» Name of shop owner: Space Dandy the Furfrou » Link to the bio of the shop owner:
» What can your shop offer to other Pokemon?: Dandy's shop can be separated into 1 service and 3 shops. I'll start with the service and then move onto the shops.
One shop and the service are affected by the size of the customer's species (Mega evolving has no effect on these prices, an Average Pumpkaboo and Average Gourgeist are used in this chart, Ditto's transformations will render the changes the shop and service made void, and thus the Ditto must return to have them redone). Size Chart: If your character's species falls in between or at one of the ranges of height, you're a part of that size category. To find out your species' height, go to the site listed above the size chart, click CTRL F, type in the name of your species and see which box it's in. Bulbapedia Sizedex *1 = 0'00" - 1'08" *2 = 2'00" - 2'07" *3 = 2'11" - 3'03" *4 = 3'07" - 5'11" *5 = 6'03"- 47'07"
Spa The spa Dandy owns provides several customization services to Pokemon of all shapes and sizes, except ditto. The Spa can change the appearance of your character. Some Pokemon, like Furfrou, can have major changes to their appearance. Most pokemon can only have up to a Medium spa change, which makes noticeable changes but allows the pokemon to be fairly recognizable. Spa treatments are always temporary unless said otherwise, and only last 10 threads. Afterwards your character will return to a normal appearance and will need to be re-treated. The spa is a size-effected service, please refer to the size chart above when figuring out your Pokemon's size.- Spa Treatments and Prices:
Minor: 50-150 Poke Minor;Fur/Hair - Combing and trimming, changing the appearance slightly. This can range from trimming a Ralt's hair so it's eyes can be seen to thinning the tufts of fur on a Zorua. Minor;Scales - A nice shaving to smooth out the scales along with a small coat of polish. Minor;Feathers - Cleaning flight feathers and cleaning/trimming downy feathers. Minor;Skin - A painful waxing to smooth out your skin. Minor;Petals/Roots/Vines/Fruits/Leaves - A bit of pruning and/or watering. For Pokemon with fruits, a bit of watering and picking rotten/ripe fruit. Minor;All - a bath Medium: 100-200 Poke Medium;Fur/Hair - The Pokemon's fur/hair is curled, straightened, greatly trimmed, or elongated with a specially made tonic. (I.E. Gardevoir with long flowing hair, Zoroark with a short, spiky mane) Medium;Scales - Scales can be studded to appear spikier, they can also be smoothed down to appear seamless. Medium;Feathers - ??? Medium;Skin - ??? Medium;Petals/Roots/Vines/Fruits/Leaves - ??? Medium;All - Hot Rocks treatment, a nice bath, massages Major: 200-400 Poke Major;Fur/Hair - ??? Major;Scales - ??? Major;Feathers - ??? Major;Skin - ??? Major;Petals/Roots/Vines/Fruits/Leaves- ??? Major;All - Scarring (Permanent) Don't know where your treatment stands from Minor-Major? No problem, just describe it and I'll label it accordingly.
Size Pricing: Prices for Spa Treatments vary between the sizes of your pokemon. The Size and price for the different levels of treatment are given below. If you do not know your character's Size, please refer to the chart near the top of the post. Size - Minor Price - Medium Price - Major Price
- *1 - 50 Poke - 100 Poke - 200 Poke
- *2 - 75 Poke - 125 Poke - 250 Poke
- *3 - 100 Poke - 150 Poke - 300 Poke
- *4 - 125 Poke - 175 Poke - 350 Poke
- *5 - 150 Poke - 200 Poke - 400 Poke
Dyes Dyes are a major part of Dandy's business. Dyes change the coloring/patterns on your character. Dyes can be temporary or permanent. (Note, removing permanent dyes costs money). Dyes can have added effects by adding multiple berries to their colors, or a dye can be made purely from berries and be "invisible." - Dye Information and Pricing:
Dyes Color Types (Non-Effect): The tables show the specific colors you can choose from when buying a dye. Even though naturally it would take all colors to make black or several combinations of colors to make Rust or Gold or Sea-Green and such, I took and edited these tables so that it'd be easier to obtain certain dyes. Originally there would be no required item to make a dye, but since I am not a Smeargle...well, you need the berry/seed required + the Poke to get a dye. White: Persim Berry (palest berry) Gray: Doom Seed Pink: Pecha Berry Red: Cheri Berry Brown: Watmel Berry Orange: Aspear Berry + Cheri Berry Yellow: Aspear Berry Green: Lum Berry Cyan: Rawst Berry
Blue: Oran Berry
Violet: Chesto Berry
Dye Prices: Permanence - *1 Price - *2 Price - *3 Price - *4 Price - *5 Price Very Temporary (2 Threads) - 10 Poke - 15 Poke - 20 Poke - 25 Poke - 30 Poke Temporary (5 Threads) - 20 Poke - 30 Poke - 40 Poke - 50 Poke - 60 Poke Lasting (10 Threads) - 40 Poke - 60 Poke - 80 Poke - 100 Poke - 120 Poke Long-Lasting (20 threads) - 80 Poke - 120 Poke - 160 Poke - 200 Poke- 240 Poke Permanent (Forever) - 200 Poke - 300 Poke - 400 Poke - 500 Poke - 600 Poke Removal - 100 Poke - 150 Poke - 200 Poke - 250 Poke - 300 Poke
Dyes (Added-Effects): You may only have one effect present at a time. Effects only occur in two threads (excluding the thread where it's added.) This list is subject to change with the discoveries of new berries, levels, and combinations. These prices are simply added to the Dye Price. Level 1 Effect: 3 Rawst Berries - Immunity to 1 burn inflicting attack 75 Poke 3 Oran Berries - +3 energy 100 Poke 3 Sitrus Berries - +6 energy 175 Poke 3 Cheri Berries - Immunity to 1 paralysis inflicting attack 25 Poke 3 Aspear Berries - Immunity to 1 frozen inflicting attack 25 Poke 3 Chesto Berries - Immunity to 1 sleep inflicting attack 25 Poke 3 Pecha Berries - Immunity to 1 poison inflicting attack 75 Poke 3 Persim Berries - Immunity to 1 confusion inflicting attack 25 Poke
Dye Patterns: You can have different patterns at once, but patterns must be in separate dye requests. These prices are simply added to the Dye Price. Plain 15 Poke - Just replace one of the colors on yourself with another. Shade 40 Poke - Just want to appear darker or lighter than normal? You got it. Paint/Blood Splatter 75 Poke - Make yourself look colorful with a paint splatter design. Or use the crimson or dark red colors to make yourself appear threatening with a blood splatter design. Geometric lines (Sharp) 65 Poke - Lines with sharp turns can be added, normally running down from the eyes to the appendages. Geometric lines (Curved) 65 Poke - Lines with curved turns can be added, normally running down from the eyes to the appendages. Geomatric lines (Mixed) 130 Poke - Lines with curved and sharp turns can be added, normally running down from the eyes to the appendages. Names 20 Poke per letter, 35 Poke per color - A name or nickname can be dyed. Choose the font and if it has multiple colors. Image/Tattoo - An image can be dyed, please detail the image as much as you can (or provide one). Price will be determined by the complexity of the image. Shiny 5000 Poke - Dye yourself to appear similar to a shiny version of your species. Note, if a Plain or Shade pattern makes you appear similar to a shiny, it will be charged as if you were getting a Shiny Pattern. (I.E. Ralts getting Cyan hair. Blaziken Shading itself darker.) Accessory Shop
Dandy's Accessory shop sells, customizes, and crafts accessories. Here you may buy accessories such as the bows, ribbons, and scarves found inside dungeons, items similar to them that we make in the forge in the back that also supplies the heat for our baths, and items with no effect that are pretty much for decoration. Note that effect-giving accessories cannot be worn together, only one at a time. Any amount of non-effect accessories can be worn at the same time, and do not cancel out the effect of an effect-giving accessory.- Accessory Information and Prices:
Accessory (Effect-natural): These items can be found in the games. Those marked with a "*" can be found in dugneons, those without cannot be found and will either need to be crafted by the shop or added to dungeons later on. Not all of them will be available to begin with. Pecha Scarf: Prevents Poisoning. 400 Poke. *Persim Band: Prevents Confusion. 350 Poke. *Weather Band: Wearer is uneffected by weather conditions, good and bad. 450 Poke. (This means if it's sunny and you know solarbeam, it will still take 2 turns to use instead of just one) *Defense Scarf: The wearer's defense increases and the wearer's energy cost of encountering a Pokemon decreases by 1. 550 Poke. (This means encountering a Pokemon that normally costs 5 energy now only costs 4, but the cost of an item find will not be affected.) Detect Band: The wearer is more easily able to evade attacks. 400 Poke. Munch Belt: The wearer's attack and special attack become more powerful, but energy cost increases by 1. 480 Poke. (Encountering a pokemon that normally costs 5 energy now costs 6.) *Power Band: The wearer's attack increases. 150 Poke. *Special Band: The wearer's special attack increases. 150 Poke. Twist Band: Prevents the wearer's attack and special attack from lowering. 570 Poke. *Zinc Band: The wearer's special defense increases. 150 Poke. *Beauty Scarf: Evolves Feebas into Milotic. ??? Poke. Bounce Band: Allows the wearer to have thrown items ricochet off of an opponent and hit other opponents. 450 Poke. Coalition Scarf: The wearer's move powers up if other Pokemon in the wearer's team knows the same move. 600 Poke. Cover Band: When an ally is near fainting, the wearer will take the damage of any attack thrown at the ally. 450 Poke. Curve Band: Allows a thrown item to bounce off of obstacles and not break. 220 Poke. *Diet Ribbon: Increases energy cost by 1. 30 Poke. Distraction Ribbon: All enemies will attack the wearer. 650 Poke. Dodge Scarf: The wearer will dodge thrown items. 200 Poke. Fickle Ribbon: The wearer's more likely to land a critical hit if the move it uses is not the same as the move it used before. 800 Poke. Heal Ribbon: Increases natural regeneration and increases energy gained per page by 1. 700 Poke. (every page now earns you 2 energy instead of 1) *Joy Ribbon: Decreases page count needed to level up from 5 to 3. 500 Poke. Lucky Ribbon: Decreases energy cost of encountering an item by 1. 550 Poke. (The cost of a Pokemon encounter will not be affeced.) *Lunar Ribbon: Allows a Pokemon that requires moonlight to evolve. ??? Poke. (I.E. Eevee with happiness, Amaura after level 39) Pierce Band: Thrown items will go through Pokemon and obstacles. Does not work on Gravelrock and Geopebbles. 350 Poke. WARNING: useing item may have graphic results. Reunion Cape: The wearer will know where it's allies are in a dungeon even when separated. 600 Poke. Stamina Band: Decreases energy cost of pokemon, trap, and item finds by 2. 1100 Poke. (Things that cost 1 energy naturally will just cost 0 now. Does not affect entering a dungeon) Sun Ribbon: Allows a Pokemon that requires sunlight to evolve. (I.E. Eevee with happiness, Tyrunt after level 39) ??? Poke. *Trap Scarf: No energy loss or gained when a trap is stepped on, the trap roll will be ignored completely. 450 Poke.
Accessory Crafting Recipes (Effect-natural): These are the crafting recipes for held items of the above list. Evolutionary items cannot be crafted. Not all of them will be available to begin with. Pecha Scarf: 5 Pecha Berries + 1 Gold Ribbon + 200 Poke. *Persim Band: 5 Persim Berries + 1 Gold Ribbon + 150 Poke. *Weather Band: Any of the weather Orbs + 225 Poke. *Defense Scarf: 1 Iron + 1 Detect Band + 1 Sitrus Berry + 250 Poke. Detect Band: 5 Evasion Orbs + 1 Gold Ribbon + 200 Poke. Munch Belt: 1 Diet Ribbon + 1 Power Band + 1 Special Band + 240 Poke. *Power Band: 1 Protein + 1 Gold Ribbon + 75 Poke. *Special Band: 1 Calcium + 1 Gold Ribbon + 75 Poke. Twist Band: 1 Power Band + 1 Special Band + 150 Poke. *Zinc Band: 1 Zinc + 1 Gold Ribbon + 75 Poke. Bounce Band: 5 Gravelrocks + 1 Rare Fossil + 1 Curve Band + 225 Poke. Coalition Scarf: 1 Power Band + 1 Zinc Band + 1 Special Band + 300 Poke. Cover Band: 1 Zinc Band + 225 poke. Curve Band: 3 Gravelrock + 1 Gold Ribbon + 110 poke. *Diet Ribbon: 1 Apple + 15 Poke. Distraction Ribbon: 1 Cover Band + 1 Gold Ribbon + 300 Poke. Dodge Scarf: 1 Detect band + 1 Gold Ribbon + 100 Poke. Fickle Ribbon: 1 Twist Band + 4 Used TMs + 1 Gold ribbon + 400 Poke. Heal Ribbon: 5 Oran Berries + 3 Apples + 2 Sitrus + 1 Gold Ribbon + 350 Poke. *Joy Ribbon: 5 Sitrus Berries + 1 Joy Seed + 1 Gold Ribbon + 250 Poke. Lucky Ribbon: 1 Defense Scarf + 1 Gold Ribbon + 275 Poke. Pierce Band: 3 Iron Thorns + 1 Gold Ribbon + 175 Poke. Reunion Cape: 3 Radar Orbs + 1 Detect Band + 2 Gold ribbons + 300 Poke. Stamina Band: 1 Defense Scarf + 1 Lucky Ribbon + 550 Poke. *Trap Scarf: 2 Detect Bands + 225 Poke.
Accessory Types (Effect-unnatural): These are the different types of items an accessory can be turned into. All you need is the item you wish to change, the color(s) and/or pattern(s) you want it to be! The price will normally stay within the price ranges given. Note that these types do not have any effect on how the item works, all they do is change the appearance and you can change a scarf item into a bow item, band item, or a ribbon item and vice versa. Head 20-100 Poke - Hats, Caps, Hoods, Helms, Bows, Ribbons, Glasses, Monocles, Earrings, Nose rings, Lip rings, Tongue Piercings, Sunglasses, anything that can be put above your chinny chin chin. Neck 10-50 Poke - Scarves, Bows, Necklaces, Chokers, Ties, Bow Ties, Chains Arms (Hands included) 25-125 Poke - Bands, Ribbons, Sleeves, Rings, Watches, Chains, Gauntlets, Gloves, Fingerless Gloves, Bracelets, Bags Torso (Shoulders to Hips) 30-150 Poke - Shoulder Guards, Chain Mail, Chains, Plate Mail, Shirts, Dresses, Sarashi (a strip of cloth resembling bandages worn around the chest of stomach region. Normally worn by girls, idk why, just are.) Back 30-150 Poke - Cape Waist 20-100 Poke - Belt, Pants, Shorts, Pantaloons, Skirts, Chains Legs (Feet Included) 25-125 Poke - Chains, Bands, Shoes, Boots Tail 25-125 Poke - Bands, Bracelets, Piercings, Chains Wings 25-125 Poke - Chains, Piercings Full Body 35-175 Poke - Cloak To order an accessory type change, state the type and specify what you want (I.E. Head; Hat- Fedora)
Accessory Type Size Chart: Note if your character evolves and changes into a higher size section, the character's accessory must be refitted. This will only cost the character half the price between the two different sizes. Accessory Type - *1 Price - *2 Price - *3 Price - *4 Price - *5 Price
- Head - 20 Poke - 40 Poke - 60 Poke - 80 Poke - 100 Poke
- Neck - 10 Poke - 20 Poke - 30 Poke - 40 Poke - 50 Poke
- Arms - 25 Poke - 50 Poke - 75 Poke - 100 Poke - 125 Poke
- Torso - 30 Poke - 60 Poke - 90 Poke - 120 Poke - 150 Poke
- Back - 30 Poke - 60 Poke - 90 Poke - 120 Poke - 150 Poke
- Waist - 20 Poke - 40 Poke - 60 Poke - 80 Poke - 100 Poke
- Legs - 25 Poke - 50 Poke - 75 Poke - 100 Poke - 125 Poke
- Tail - 25 Poke - 50 Poke - 75 Poke - 100 Poke - 125 Poke
- Wings - 25 Poke - 50 Poke - 75 Poke - 100 Poke - 125 Poke
- Full Body - 35 Poke - 70 Poke - 105 Poke - 140 Poke - 175 Poke
Accessory (Non-effect): Essentially the items below and all item types have no effect on the character, and are purely for visual appeal. Accessory types Half the price of an effect type - The price of a non-effect accessory type is half the price of an Effect Accessory type, rounded up to the nearest 1 (A *1 wing item would cost 13 Poke, not 12.5 Poke) *Gold Ribbon 50 Poke - A pretty ribbon, used as a crafting material. Otherwise useless. Contacts - Small items placed on the eyes that change their colors. Bags 100 Poke - Bags are able to carry up to 10 items when made. Due to this usefulness they are priced at 100 Poke when not being made from an item.
Last edited by Dracorex on Sat Mar 29, 2014 1:27 am; edited 3 times in total | |
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Solilo Founder
Posts : 5153 Poké : 290 Join date : 2012-07-23 Location : Jabberwock Island
| Subject: Re: Dandy's Resort and Boutique Fri Mar 28, 2014 10:47 pm | |
| Everything looks fine and well thought out except for the Inn and the Spa parts with question marks in them. Since you plan on offering a bag to those who stay at your inn, how will you craft the bags that you can just give away? | |
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Dracorexion
Posts : 2129 Poké : 1760 Join date : 2012-08-04
| Subject: Re: Dandy's Resort and Boutique Fri Mar 28, 2014 11:24 pm | |
| The Spa treatments with question marks in them are there because I've no idea what could be considered a "medium feather" treatment and what not. Much like how I'll have the shop learn new levels of Dye Effects, I plan on the shop learning new spa treatments and such.
The bags I'm actually planning on moving down as an arm accessory type while the Inn I actually added by accident, most of this stuff I had copied and pasted from a word document and I had that written down on it. | |
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Solilo Founder
Posts : 5153 Poké : 290 Join date : 2012-07-23 Location : Jabberwock Island
| Subject: Re: Dandy's Resort and Boutique Fri Mar 28, 2014 11:27 pm | |
| Okay. I'd edit ur app to mention that stuff accordingly then ^-^ | |
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Dracorexion
Posts : 2129 Poké : 1760 Join date : 2012-08-04
| Subject: Re: Dandy's Resort and Boutique Fri Mar 28, 2014 11:47 pm | |
| Sadly I cannot, as with the large amount of BBCode present in the app, several of the codes will suddenly become mixed up :/ my app is too Dandy for the forums | |
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Dracorexion
Posts : 2129 Poké : 1760 Join date : 2012-08-04
| Subject: Re: Dandy's Resort and Boutique Sat Mar 29, 2014 1:28 am | |
| Bleh, edits made and corrections to the stupid BBCode were included. | |
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Kat
Posts : 7933 Poké : 3220 Join date : 2012-11-18 Location : Echo World
| Subject: Re: Dandy's Resort and Boutique Sat Mar 29, 2014 6:48 am | |
| I trust that everything is fine and Dandy now, Drac if you're lying, I get a 50% discount on those joyribbons and cloaks :I ____________________________________
Approved by BlueKat12~ | |
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