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 Third Age: Reboot

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Sakura
Jax
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Jax

Jax


Posts : 441
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PostSubject: Third Age: Reboot   Third Age: Reboot EmptyWed Feb 05, 2014 5:53 pm

That's right folks. It's back. Again. This time, it's all nice, shiny, and new. New beginnings, new RP system, new everything. Well, almost everything. We've still got the good old time tested OOC. Focus studies have shown it gives your RP twice the number of threads! I mean, how can you argue with those numbers people?

Answer: You can't.

You know what else isn't new? That's right kids! The sacred, timeless Rules!

1. Proper RP Etiquette. Must I go through it? Have you people no class? Fine, very well. No God-Modding, no Mary Sues/Gary Stews, no Breaking of the Forth Wall (unless it's going to be really funny), etc. etc. And for the love of civility, keep your pinky out when you drink your tea. We're Roleplayers here, not Barbarians.

2. We're also not dicks. Unless you just happen to be an alien from some far away planet who happens to resemble a phallus. If that is the case, we don't blame you, we blame your genes. You're still not getting in though.

3. Green means Go. Red means Stop. Yellow means Slam Your Foot On The Gas.

4. The GM is not responsible for any Déjà Vu experienced in the confines of the thread.

5. Have fun or so help me I will find you and Passive Aggressively stare at you until you can't bare it anymore.

Now, we move onto Character Submissions. It's a bit different this time folks. Don't worry. All will be explained in time.


Name:

Age:

Race:

Gender:

Class:

Attributes:

-Strength (STR):
-Dexterity (DEX):
-Constitution (CON):
-Intelligence (INT):
-Wisdom (WIS):
-Charisma (CHA):


Traits:

Physical Description and Weapons:

Personality:

-Alignment:
-General Personality:

Biography:

Misc.:



Along with this, a submission of your writing is required. These must be four good sized paragraphs at a minimum. Anyone wishing to impress/entertain me may write more, but do remember that these submissions are meant to gauge quality, not quantity.

These submissions must be an original work pertaining to the character you are submitting and cannot be your opening post for the RP.

It is encouraged that writing submissions be sent to me via PM to cut down on clutter, though if you are feeling especially proud of your writing you may post it along with your Character Submission

Okay, so most of this should seem familiar. The changes are in the new categories of Attributes, Traits, and Alignment. Let's start off with Alignment.

Alignment is a fairly simple principle. It's just a scale used to measure a character's moral outlook on life.

Alignment Explained:
Spoiler:
The Attributes introduce a system that is a little more complex, but still very easy and fun to use. There are six Attributes in this system:

STR (Strength): Strength measures your character’s muscle and physical power. It will be used to measure attacks with any large, melee weapon such as hammers, axes, or shields. Will effect blocks with a shield. This skill is important for Rangers and Soldiers as they are usually main combatants.

CON (Constitution): Constitution represents your character’s health and stamina. A Constitution roll affects a character’s hit points, so the ability is important for all classes.

DEX (Dexterity): Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for Rogues, but it’s also high on the list for Rangers and Archers

INT (Intelligence): Intelligence determines how well your character learns and reasons. This ability is important for Mages, especially Arcane Mages,because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It’s also important for any character who wants to have a wide assortment of skills.

WIS (Wisdom): Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is the most important ability for Rangers, Officers and Elemental Mages.

CHA (Charisma): Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for Salesmen, and partially important for Warlocks as they must control their demons, but it is a good stat for any character who wishes to be able to influence others.



Every character begins at level one, unless a GM approves a higher level. Each attribute starts out at a point level of 40. This is no good. We want lower numbers. So, every player is given 50 points to subtract from these six attributes in total.
You can distribute these subtractive points however you wish, though it is recommended you do not pour them all into one or two Attributes. This will essentially render your character an idiot savant.

Now, why are lower numbers better?

This RP will work on a random number generator rolling system. If we were to use an additive system, that would mean the higher you get, the less chance you have to get a good roll. With a subtractive system, the lower numbers give a lower total of numbers, producing more good outcomes. Thus, lower is better.

How will the rolling system work?

It's simple, really. There are certain levels of rolls to start.

40 (Nincompoop)

35 (Sub-Par)

30 (Average)

25 (Above Average)

20 (Expert)

10 (Master)

The lowest a skill may reach is 10. At this point, your character is essentially the grand badass at that skill. It may go no lower than 10 though, because the grand badass must be able to fight other grand badasses. If an Attribute were to reach 1, the game would break.

(Note #1: Different Races have different Modifiers or Powers. These effect the Attributes. Please do consider them in the Encyclopedia.

Note #2: CON may only be decreased to 20 due to mathematical mumbo-jumbo and game breaking effects.)

Onto fighting.

Let's say a monster attacks you. He will use a roll depending on what weapon he's using. This monster is using a big axe, so he'll roll for STR. He rolls a 26. Not bad. Now, let's say your character wants to dodge. You would roll for DEX. You roll a 22. Look at you and your badass self. You dodge right out of the way of that sucker. Let's say you roll a 26 DEX. The advantage will always be given to the player, but you just barely dodge that blow. You might have even gotten nicked by the axe's blade. But hey, you're alright.

Now, what if you lose? Bummer, you lost the roll, but you get a second chance! In this case, you would roll CON against that big monster's STR roll. If you win, you get hit, but it's just a flesh wound. Nothing you can't handle. If you tie, it's still just a flesh wound. Advantage goes to you, the player. Remember? If you lose, you then subtract the difference from your HP points.

If you want to use an Attribute for a non-combat situation, like jumping over a pit or listening down a hall, you will roll the corresponding attribute. Here, I give you all some leeway and put trust in your common sense. For example, if you are jumping over a little five foot gap, a roll of 30 STR or below will do. Up that gap to 20 feet, and you're going to at least need an Expert level roll.

Of course, if you don't trust your common sense, you can always wait for a GM to pass or fail you based on the roll. Also, if anyone does something a GM thinks is outside the bounds of common sense, then the GM will change the outcome.

Now we come to Traits.

A Trait is a specific modifier that is part of the character. Each character gets 2 Traits. It can be pretty much anything, as long as it is not game breaking and pertains to something about the character. For example: A character who likes the night time for some reason or the other may have a trait like this:

Night Owl: Bob modifies WIS for -2 at night.

Anything you can think of really. The Trait need not modify Attributes only, I just use that as an example. The GM will judge if a Trait is fair or not.

Now all that is left to explain is leveling and HP.

Leveling is very simple. You start at Level 1 and need 10 XP points to progress to the next Level. At Level 2 you need 20 XP to  progress to the next level. At Level 3, you need 30 XP to progress. See the trend here? Sure you do, you're smart.
The Level cap is 55.

With each level, the character will gain 1 Attribute point to subtract as he wishes and 1 HP.

How you lose HP is explained above, but every class starts with different HP at Level 1

Soldier (Officer or Warrior): 15 HP at Level 1

Ranger: 12 HP at Level 1

Rouge (Combatant or Assassin): 10 HP at Level 1

Mages and Archers: 8 HP at Level 1

Salesmen: 5 HP at Level 1

And I do believe that is everything. As always if you have questions, ask me and/or consult the Encyclopedia in the Library.

Now, have fun or so help me I will find you and Passive Aggressively stare at you until you can't bare it anymore.


Last edited by Jax on Sat May 24, 2014 10:21 pm; edited 3 times in total
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Third Age: Reboot Empty
PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptyWed Feb 05, 2014 9:36 pm

Name: Mogis Stalin

Age: 21

Race: Dwarf

Gender: Masculine

Class: Soldier-Combatant

Attributes:
-Strength (STR):25
-Dexterity (DEX):34
-Constitution (CON):30
-Intelligence (INT):35
-Wisdom (WIS):38
-Charisma (CHA):38

Traits:
-Adrenalin Rush: When in combat, -2 for STR and DEX
-Drunken Fist: When Drunk, +2 for INT, WIS, and CHA; -2 for STR, DEX, and CON

Physical Description and Weapons: http://bigbluedie.com/wp-content/uploads/2012/06/04_dwarf_warrior.jpg

Personality:
-Alignment:Chaotic Neutral
-General Personality:(still in progress)

Biography:(still in Progress)

Misc.:
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Sakura

Sakura


Posts : 1484
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Location : Walking a path which leads to nowhere.

Third Age: Reboot Empty
PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptyFri Feb 07, 2014 2:47 am

"My tribe have wasted their lives sitting around and wishing for something they did not have. I will spend my lifetime actually fulfilling it."

Name: Elise Terra

Age: 30 (Appears to be in mid-teens)

Race: Wood Elf

Gender: Female

Class: Elemental Mage

Attributes:
-Strength (STR): 35
-Dexterity (DEX): 25 (-2 because of Race) (-2 in Deciduous Forests) (-2 when fully healed or at a higher health than everyone else in a group she is at, +2 per every person who has a higher health rating than her)
-Constitution (CON): 35
-Intelligence (INT): 30
-Wisdom (WIS): 25 (-2 in Deciduous Forests) (-2 when fully healed or at a higher health than everyone else in a group she is at, +2 per every person who has a higher health rating than her)
-Charisma (CHA): 40


Traits:
Forest Knowledge: DEX and WIS down in Deciduous Forests.
Survival of the Fittest: DEX and WIS down by -2 when fully healed or at the, however whenever she has less health than someone in her 'group' (Other than when she is not injured), her DEX and WIS go up by +2 per every person with a higher health rating than her.


Physical Description and Weapons:
As a Wood Elf, Elise is perfectly adapted for camouflage in the forest. However, due to the burning of her ancestor's hometown, the almost wood-like features of her face and at the time her greenish brown hair, miming vines were something to be proud of, became useless as a protective agent against enemies, and hasn't yet been outgrown. In a grove of trees, assuming her crystal blue eyes were tightly shut, she would nearly be invisible against it.

Even though their small group haven't been living in Vendrali for hundreds of years, they still wear objects to blend in with their surroundings over in the trees and are taught things about their beloved forest, including what to eat and how to use certain plants and animals for certain things, despite the fact that there might not be the same forest that their ancestor's fond memories, or maybe they were twisted from the passing down through the centuries. Either way, she is outfitted in a durable green jacket, smeared with mud and ingrained with sand and some other stuff that seems organic, yet surprisingly has no holes other than many scuff and scratch marks. Her jeans however aren't as well made, as they are faded and muddied, and one of the kneecaps have a hole in it, while the other seems like they could soon match the other side. She carries a worn brown backpack with several items needed for survival (a tinder box, water canteen, rope, etc) which is slightly covered by her hair. A knife, nicked and well used, rests in a leather shealth, that is like the rest of her attire is worn and the knife(used more as a survival tool than a weapon...actually has never seen battle before. The most blood it actually acquired is from whenever she actually gets desperate enough to eat meat. However, as a last ditch resort, it could work....as well as a knife can work.) is getting on the dull side.

Personality:
-Alignment: Neutral Good
-General Personality: Elise, although she used to be a very rule abiding person, grew tired of her tribe's inability to do anything, except follow the old age rules. Although she keeps rules and orders very high on her list by habit, she will do what she wants if she feels her idea is a better option. However, the Wood Elf is a natural survivalist from her mother's side, thus keeping and rationalizing supplies, and understanding and respecting the importance of a knife, thus keeping it at all times. While having the ability to simply survive with not many variables thrown in, she has weak actual fighting/magic capabilities.

Going back to her people skills...which aren't the best, when she trusts people, they would find her talking either straight to the point or vague as a see-through cloud. Understanding sarcasm isn't her strong point, and she can be clueless at many points of time. She will absolutely be conflicted about saving herself or her teammate, the choice of survival or survivor's guilt weighs heavily and is considered dearly.

Biography: Elise was born in a clan who's traditional values were held very dear, and they insisted stubbornly on learning their original habitat's land, even though as nomads, they never would see it. She too learned about those values, and as a child was obedient, however once she grew older, she began to do something others did not.

She questioned herself.

Why were they moaning and groaning about something which they barely attempted to reach for? She herself wanted to go home, that thought implanted into her since birth, however she also wanted to find the meaning of her existence, what was her place in the world. Her usual obedience quickly clashed with the new feeling called free will, and through many weeks, obedience had to bow down. Elise left her tribe to pursue not only her tribe's goal, but her own.

Misc.:


Last edited by Sakura on Sun Mar 02, 2014 2:05 am; edited 8 times in total
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Jax

Jax


Posts : 441
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Join date : 2013-04-17

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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptyFri Feb 07, 2014 4:15 am

Name: Mira Theo'lith

Age: 46

Race: Fey

Gender: Female

Class: Ranger
                                                               
Attributes:
Level 3. 28 XP until Level 4

HP: 14
-Strength (STR): 29 (Org. 30)
-Dexterity (DEX): 28
-Constitution (CON): 30
-Intelligence (INT): 32 (Org. 33)
-Wisdom (WIS): 30
-Charisma (CHA): 37



Traits:

Heightened Senses: Having taken on the traits of a wolf, Mira gains a modifier of -2 WIS when Listening, Smelling, Searching in the Dark, or Tracking.

Tabion's Legacy: If Mira defeats one opponent using her sword with a roll of 10 or below, she may move onto another opponent and instantly defeat him with a roll of 10 or below. This will continue until all opponents are defeated or Mira rolls above a 10.

Note: Tabion's Legacy only applies to enemies that do not exceed her Level.

Physical Description and Weapons: A door swings open at the back of the tavern. Rousing from your drink, you look over your shoulder to see a figure wrapped in a dark wool cloak enter the room. A hood is worn on the person's head, covering the face in shadow. The newcomer makes a quick gesture at the barman and then heads for a small booth in the corner. After sitting down, you are given the chance to examine the figure closer.

The cloak is long and seems to be made of a thick, fulled wool. It is worn at the bottom and a stain of mud and dirt has dirtied what at one time may have been a green color, turning it to a mucky brown. Judging by the muddy, scuffed boots, you surmise that the stranger is used to traveling.

Sheathed at the traveler's side is a long sword and a quiver of arrows hang on the back with the matching bow leaning against the end of the booth. The hilt of the sword seems to be of fine work, though whose work is left to question. The bow is less of a mystery. It is indeed of fine Elvish make, graceful but strong. You also spy another sheath hung across the person's chest, holding what would seem to be a large, dangerously curved knife.  Along side the sword, there hangs an axe forged from a black metal, the edge a sharp and   gleaming. The head is equipped with a long, curved axe edge which slims to the other end, sharpened along the top of the head as well, down to a viscous looking spike, pointed like a knife. It is clear that the traveler is no stranger to a fight.

Underneath the cloak is a leather jerkin, mantle, and a few straps and buckles, all sufficiently scuffed and dirtied. A dark tabard hangs down to the knee. The traveler takes out a pipe which seems, by the style and type of runes adorned upon it, of Dwarven make.  As the figure lights a match, you make out the face beneath the hood. Your eyebrow raises slightly. A woman?

Looking more closely, you confirm the traveler's gender. Wide hips and a pronounced chest hide under all the leather and cloth. Examining the woman's face in the soft light emitted from the pipe, you make out near silver hair and a tanned complexion. Underneath the hood glare deep amber eyes, flecked with grey. The orbs dart in your direction and you quickly look away, not wishing to be caught staring.

Later, as a drink is brought over to the shady woman, you chance another glance. Reaching out her hand to take the glass, part of the woman's arm is revealed. Though it is partially covered by long sleeves, you make out a tattoo inked into the woman's wrist. Your eyes now widen as you see the mark of a Ranger of the Eiarthden. These Rangers are indeed queer folk and surely no good will come of one being in town.

For the rest of the night, you pay the Ranger no mind, not wishing to be caught by those eyes. However, when she eventually leaves, you cannot help but take one last peak. With that stolen glance, you see a flicker of something beneath the cloak? A tail?

No. You shake your head. Just another strange trick. All the stories you've heard tell of the strangeness of these folk and you're not about to let one pull a fast one on you. Soon you go back to your drink and the stranger becomes nothing more than another story to tell the young ones.

Personality:

-Alignment: Chaotic Good

-General Personality: Focused, self motivated, and generally unfettered, Mira has spent her life in pursuit an ideal. An individualist at heart, she has a very strong sense of right and will let nothing get in the way of making sure her actions meet her expectations. Through years of travel and training, she has become bitter and jaded on the surface, giving off a cool demeanor and being sure to keep others distanced from herself. Somewhere inside is the fire of an idealist and an optimist, but it is quickly cooled before it can be seen by those outside.

Biography: For years, the Fey have lived life as if on the run. They move from place to place, doing whatever is necessary to get by. They often produce families of many children, in an attempt to assure the survival of their bloodline. Tragically, sometimes these families find they do not have the means to support one or two children. As such, Fey foster children or orphans are a common occurrence in Urasis. Such was the fate of one child.

Left an orphan, the Fey girl was fortunately found by a most unlikely foster parent. A man by the name of Tabion found the girl on the edge of the Vendrali Forest and took her as his own. Tabion, being a kind and gentle man, raised the girl in his own way. He gave her the name of Mira Theo'lith which means 'Hopeful Light' in Elvish.

Long a member of the Eiarthden, Tabion would teach the girl the ways of the forest, traveling with her across the vast lands of Urasis and sometimes past it's borders. Before long, Tabion began to notice the changes in Mira as she blossomed to a young woman. Developing wolf ears, a tail, and growing to an impressive height, she left no doubt in Tabion's mind as to her heritage. Being educated in some lore, Tabion did his best to teach Mira of her people and help her cope with the changes.

Soon, Mira joined the Eiarthden herself, traveling alongside Tabion as an equal.

Presently, many years later, Mira travels alone. It is not know exactly what has become of her mentor and father, but it is now clear that Mira must, for the first time, make her way alone.  

Misc.: N/A


Last edited by Jax on Sat May 24, 2014 3:11 pm; edited 6 times in total
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Savato

Savato


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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptyFri Feb 07, 2014 11:04 pm

Name: Grex the Fiendblade

Age: ??? (17 years since gaining freedom)

Race:
Shal'kesh

Gender:
Male

Class:
Assassin

Attributes:

-Strength (STR): 37
-Dexterity (DEX): 25
-Constitution (CON): 30 (-2 for Race) (-1 for Lvl. 2)
-Intelligence (INT): 34
-Wisdom (WIS): 34 (-2 if resisting fear)
-Charisma (CHA): 30 (-2 if lying) (-2 if intimidating)



Traits:

Devil's Ex-Advocate: As a trained liar, Grex recieves -2 to Charisma if lying. Additionally neither magic nor lie detectors of any kind can discern, whether he is telling the truth.

Horrors of the Otherworld: A demon himself, it is rather difficlt to scare Grex while he can do so with ease. Thus he gains -2 to Wisdom if trying to resit a Fear or Intimidate effect and -2 to Charisma if trying to Intimidate.


Physical Description and Weapons:

Disregard Magic and any weaponry in the pic.(Link)

Weapons: One of these. (Link)  Also a bit of barbed wire for strangling and a few vials of poison.   



Personality:
-Alignment: True Neutral
-General Personality: A cold, uncaring and cynical individual. Grex's main motivation is to destroy Al'kadesh and his minions and he will pursue that goal at any cost. Whether it is stealing to gain more ressources or killing to gain souls to sustain himself, he doesn't have many moral qualms and will do what he deems to be neccessary. Should he ever reach his goal, Grex doesn't know, what to do then at all. As it would be the most simple solution, he is considering to just sit around to wait for him to wither away and die.
However, as he is used to his presence not being recieved well, Grex harbors a special dislike for prejudice, racism and anything of the sort, possibly even defending the victims of such things.


Biography:
As a result of the complete shattering his mind had to endure, Grex is unable to remember anything about the time before he had been assigned to that one pesky warlock. Xernok the Omnipotent. He wasn't that big on modesty obviously. As his thrall, the demon terrorized the countryside, Xernok forcing him to plunder random houses and to murder the innocent. While Grex was away on another of these errands however, a band of adventurers had discovered the warlock's evil doings and managed to defeat him.
As the dark mage's life faded, the demon he was controlling felt a sharp pain in his head, followed by a flood of...sentience. With his master fallen, the Shal'kesh had gained free will once more, remembering the cause of his enslavement. Al'kadesh. Thus it became the newly reborn demon's one and only mission to exact revenge on the demon lord.
However, finding a job to earn money to buy supplies or finding someone willing to train you proves to be difficult if one has the appearance of a rotting corpse, so practically the only path, that was available for Grex was that of thievery and murder.
A small price to pay.

Misc.:
Qualification Post:


LVL 2, (11/20)


Last edited by Savato on Thu Mar 13, 2014 9:16 pm; edited 2 times in total
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Jax

Jax


Posts : 441
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Third Age: Reboot Empty
PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptySun Feb 09, 2014 7:30 pm

Sav is accepted.
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FoxFireAlchemist
Moderator and Dark Ducklett Priestess
FoxFireAlchemist


Posts : 1903
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Join date : 2012-07-29
Location : Location, Location.

Third Age: Reboot Empty
PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptyWed Feb 26, 2014 6:33 am

I think we can all agree that this took me too goddang long.
I am never remaking this bio again |D

Name: Ninquië Itham

Age: 47

Race: High Elf

Gender: Female

Class: Mage - Arcane Mage

Attributes:
-Strength (STR): 37
-Dexterity (DEX): 35
-Constitution (CON): 30
-Intelligence (INT): 21
-Wisdom (WIS): 30
-Charisma (CHA): 37
(Somebody's not a people elf.)

Traits:

Dygn Pariah- When in solo combat: -3 CON, -5 INT, +3 WIS.
-When in joint combat: -3 WIS, +3 CON

Brawd, fy Mrawd- When exhausted (HP > or = 1/3 total HP): STR +1/4 of total STR, DEX -4, CON +3, INT -2, WIS +1/4 total WIS, CHA -12
- When meditating: WIS +2, INT -1, DEX -2, CHA -3
*[Note: When Brawd, fy Mrawd is activated by exhaustion, it completely replaces/cancels out the Dygn Pariah trait. Attribute gain through meditation is limited to the actual time spent meditating; it cannot be accessed in combat, nor can it be carried over into combat.
I mean let's be real here; who the hell in there right mind goes and meditates in the middle of a life or death battle?

*slowly looks over at Jax.*]



Physical Description and Weapons:
Plagued with a number of small genetic mutations resulting from a rather "careless" mother and an identical twin - who died in the womb - Nin has a rather unique appearance. Nin's bangs are a light brown color, where the rest of her hair is a light and pale blonde; her natural hair color. Her eyes are blue and green; and by that I mean there are green patches in her blue eyes where pigment is lacking. If her twin had survived to see life outside the womb, it is speculated that his/her appearance would have been the opposite of Nin's.

She always dresses rather elegantly because of her status as a High Elf; her everyday clothes looking much like that of a certain Princess of Hyrule. Her dress is mainly white, accented with the colors purple and light blue. It is very ornately decorated, and she is also outfitted with a small amount of  light, decorative, yet useful armor such as shoulder plates and a few pieces of armor on her thighs protecting her femoral arteries; hidden by the skirt of her dress. Her dress itself has long sleeves, a high collar (although part of her upper chest and shoulders are exposed), and a cut-out back.

Nin's physique is rather developed, although not in an overwhelming way. She also has no specific weapons to speak of, nor does she exactly have a need for them.

Personality:
-Alignment: Chaotic Nuetral

-General Personality: Nin isn't really a bad person. She's just childish. She loses sight of what's truly important to her (if she even knows what that is) and is easily caught up in the heat of the moment (thanks in large part to her childishness itself). She very much retains her child-like innocence.

Nin takes competition seriously, and she often focuses on her work better if she's being challenged. Despite her hyperactive disposition around most other people, Nin actually has a much calmer side. When alone, she displays a keen appreciation for silence and nature. She enjoys meditation, and often has deep, civil discussions with her late twin brother.

Biography: The Itham family, like many stereotypical high elves, was a very financially well-off group. The eldest son of the family was a tax collector by profession (even though realistically he did jack-diddly-squat in terms of work) and the official Itham patriarch, as he had been named by his father. With this title came a hefty inheritance the eldest son's father had already willed to him, so the eldest son really had no reason to work. He was married to a well-known socialite among the elite of high elves; a very beautiful woman who really liked her alcohol. A lot. So much so that she continued to drink even after learning she was pregnant with her first two children - fraternal twins; one male and one female.

When the time came for the children to be born, it was discovered that only one child had survived to term. The female child had somehow miraculously endured the horrifying conditions (it seemed she had been saved by the male child somehow; the elvin medics had no other explanation for the female's survival) and was welcomed into the world under the name Ninquië Aeres Itham, or "Nin" for short.

Nin was spoiled completely silly all throughout her childhood by her parents. Parents who wouldn't pay her any attention. Parents who  who were who were too self-absorbed to read their miracle daughter bedtime stories, or notice when three-year-old Nin began reading bedtime stories to herself. Nin was absolutely brilliant, especially in school when the time came for her to be enrolled (her brilliance equivalent to that of the scientist Tesla). She may have been a brat, but she was definitely a smart brat. By the end of her early career in education, Nin was already being recommended to the Academy of Arcane Magic.

When she was around nineteen years old (making her officially old enough to start attending the Academy), Nin's selfish parents eagerly took her many recommendations as an opportunity to be rid of their oldest daughter for a while; a way to ship her off and finally shed their parental responsibilities. Nin was a very restless child at the time; she had everything she wanted, she had no siblings to bother her (Nin's mother had miscarried quite a number of times, leaving Nin an only child throughout her whole childhood), yet Nin still felt something was missing.

At the Academy, Nin discovered the purpose she had been lacking. Now away from the distracting noise of the almost constant partied that took place in her high-class home, Nin's love of studying really took off. She loved the silent atmosphere the Academy provided, the resources she had access to, the freedom from the opinions of wealthy snobs like herself, the freedom to learn and finally grow up a bit... Nin was practically on Cloud Nine. Only... something was still bugging her.

One day, Nin confided in one of her professors concerning her troubles; how she still felt like she was missing something. After talking for a while and listening to Nin's limited knowledge of her deceased brother, the professor suggested that Nin try taking up meditation.

All it took for Nin to realize she loved meditation was one simple introduction to the art. Meditation was a great tool for Nin; it made her mind and thoughts so clear. Nin began practicing meditation religiously, whether she was working on a project for her Academy studies or just spending a little bit of her recreational time in a nice, calm state of mind.

By the end of her first year, Nin's meditation led her to finally learn the reason behind all her uneasy feelings; the emptiness she just couldn't shake. One particularly powerful meditation in her dorm bedroom led Nin to discover she had the ability to communicate with her late brother; mainly through meditation. The strange feelings had been him reaching out to her when he had the strength; the emptiness a subconscious desire to answer. They began to converse with each other quite a lot; throughout the rest of Nin's time at the Academy her brother became her undisputed closest friend. She was fascinated by a lot of the things her brother had to say; he was unspoiled by worldly possessions and he hadn't been tainted with the prejudices and racism that Nin had been. Nin's narrowed mind could now see different perspectives thanks to her brother, who often helped her by showing her things from angles she wouldn't have even considered.

The happy time Nin spent at the Academy couldn't last forever. Eventually she graduated and returned to her parent's house, only to discover that her parents had adopted a distant male cousin and named him heir to the fortune and future head of the family. Nin only stayed at home for about a week (she wasn't able to meditate once throughout the whole visit); her parents didn't really want her back in their domicile and they found that Nin was saying "distasteful" things (bits and pieces of Nin's conversations with her brother that had rubbed off on her). At the end of the week, Nin was kicked out permanently.

Nin began wandering the very same day she was kicked out, not really feeling all that bad about not having to return home. She still had access to enough money to support a medium-sized nation; she had no concerns in that regard. She just didn't know what to do. She traveled for quite a while; having an occasional conversation with her brother during her rare stops for rest. She really hand no other choices but wandering, just trying and figure out what to do with herself.

Misc.:

Current Theme - Shadows
Spoiler:
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Jax

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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptyWed Feb 26, 2014 1:43 pm

Finally, Fox is accepted.
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Jax

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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptySun Mar 02, 2014 7:30 pm

Saku is approved. The Long Wait is finally over. The Promised Time is nigh.
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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptyWed May 21, 2014 7:52 pm

Name: Ayume

Age: 27

Species: Succubus

Gender: Female

Class Assassin

Attributes:
-Strength (STR): 26
-Dexterity (DEX): 30
-Constitution (CON): 36
-Intelligence (INT): 30
-Wisdom (WIS): 37
-Charisma (CHA): 31


Traits:

Night Vision: Allows character to see better in darker areas ( -1 WIS In darker areas/night. )

Silver Tongue: Allows character to be persuasive against some merchants and lower willed beings.( -1 CHA)

Physical Description:

Spoiler:

Weapons:   A whip, a dagger, and a few poison bottles.



Personality:

-Alignment: Chaotic Neutral

-General Personality:
Outspoken, she speaks her mind to whoever she feels like at the time. It's this outspoken nature that actually helps her attract males. It helps her because she can easily approach others and start a conversation without much trouble. She has a very sweet nature to her, but it's only when she has something to gain from the person or people she is kind to. If there is nothing to gain from them (such as information, a soul, ect.) She will not bother with them, but rather will just give them a cold shoulder. Persistence will lead to her violent nature, causing her to retaliate quickly and possibly with her fists. Luckily for most though, her patience outlasts a persons interest in her.

On the inside though, she is unwilling to trust others due to a deep, imbedded fear that she gained from her past. If she feels she has been around a person for too long, She will often just disappear in the middle of the night, after she gets everything she wants from them at least.

Biography:

      Ayume, like most demons, was given to a young Warlock, named Sven, to aid him in his dark magic. Her job was simple, lure young men (and sometimes women) into the Sven's layer so he could perform his dark magic on them and practice potions he would make on them. Once a week she would be given one of the tests subjects for their soul so she could continue to remain. If She had done an excellent job and had brought in many subjects... Sven would "treat" her. Needles to say with time the succubus started to develop a sense of feelings for the man, and would do her best everyday to win his favor.

A day came though that he told her he would no longer treat her, as he noticed her new attitude and that he planned to exterminate her. In rage and fear she fought with Sven. She was being badly beaten, unable to get close to him due to his magic. She caught sight of a whip that Sven used to torture some of his victims from time to time, managing to weaken him before choking him to his death.   She had suffered blood loss though, and while she fled the home of her dead master her vision grew blurry. She forced herself to go on though, and eventually passed out in the midst of a meadow.

When she woke, she decided to try and form her own life, far away from her old home. Though a beautiful woman, She found she had no real talent in crafting or farming, but rather a lust and uncanny ability to kill from the shadows. The whip grew to be her favorite weapon, And a dagger for kills that needed to be silent.


Last edited by CrimsonViper on Mon May 26, 2014 11:29 pm; edited 1 time in total
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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptySat May 24, 2014 7:08 am

Name: Ingeir’Ryx (in-g-air-ree)

Nickname: ‘Ryx (ree)

Age: 50 (looks to be in mid-thirties)

Race: Wood Elf

Gender: Male

Class: Arcane Air Mage

Attributes:

-Strength (STR): 35
-Dexterity (DEX): 32 (-2 for Wood Elf = 30)
-Constitution (CON): 35
-Intelligence (INT): 28
-Wisdom (WIS): 28
-Charisma (CHA): 32


Traits:

'Wind Whisperer' -during windy days/storms, -2 to WIS and INT

'Cleansing Wind' -whenever air is 'clean' (doesn't have ash, dust, pollutants, etc in it) -1 Constitution

Physical Description:

Here is a picture of him:

Ryx is of tall stature, even for a wood elf, standing at 6’ 6”. He has long, silver hair that reaches halfway down his back, which he usually keeps in a braided ponytail. His eyes are a deep forest green, which matches his everyday clothing. He usually wears a simple light-green tunic with a slightly darker green vest over the top of it. He also wears a darker forest green cloak that matches his eyes, along with tree-bark-brown, thin pants.

Weapons (items):

Ryx always carries with him the staff his father made for him when he turned 20. The staff is 5 feet tall. The staff is made from applewood and aspen, stained a deep green.

Ryx also carries a long poniard that is of dwarven-make. It is made of steel, and the handle has thin silver leaf over it.
This is what it looks like:

He also has a leather pack containing basic survival items such as flint, food, rope, and canteen. In this pack is also a smaller bag with a few healing herbs in it.

He also carries his Arcane Spellbook (of course) on him at all times, detailing the types of rituals and spells that he knows and is able to use.

Personality:

-Alignment: Neutral Good

-General Personality: Ryx is a serious, quiet type. The ladies would type him as ‘strong and silent,’ suggesting that he isn’t very intelligent, but that isn’t true in the slightest. Despite his tall appearance and strong muscles that years without magic had developed, Ryx is also clever and cunning. He has trained himself to show little to no emotion, as he views emotions as a weakness to having logical thought. As previously suggested, he is very logical and bases every thought and decision on facts, logic, and reason rather than instinct or emotion.

Biography:

*Note that female elves of the Lym’Malae do not have an apostrophe in their name, while males do*

Ingeir’Ryx was born to Irden Waer and Calaun’Ujhar of the Lym’Malae Clan of Wood Elves. This clan was rigid in everything they did, from their laws to the way they taught magic, despite elemental magic being the magic of freedom. ‘Ryx is of the opinion that because of their strict laws, not many elves were born with the ability for magic in the clan.

When he was ten years old, he was tested for abilities in Elemental magic like all the Wood Elves in the village. He didn’t show any knack for it, though he swore he could feel the energy of the magic thrumming around him, just out of reach. His best friend and crush, Nyth Arydun, had the strongest reaction to elemental magic that had been found in their Clan for ages. This drove a rift between them for the rest of his life in the clan as she became self-important and arrogant with her power.

Because he did not have magic, he trained his body instead of his mind, though he kept up with his scholarly ways, reading books of magic even though he could not practice it. He practiced with many different daggers and knives, becoming quite proficient in the art over the years.

When ‘Ryx turned 20, his father gave him a staff that he had carved himself and told his son to follow his heart, wherever it might lead him. The next day, ‘Ryx left his village and set out to find something more meaningful for his life. He found his way to Beorem, where he found work as an apprentice to a blacksmith. He wasn’t there very long before he ran across an Arcane Magic Academy. Out of sheer curiosity, he went in. One of the teachers sensed the innate Arcane Magic within him, and put him to a test. He passed, and he abandoned his job as a blacksmith to learn Arcane Magic.

Though he had the ability to use Arcane Magic, as a Wood Elf, it was hard for him to learn, even harder than it was for humans. He has a hard time working the magic, especially since he wasn’t taught by High Elves, but rather by humans. Because of the difficulty he experienced in learning the Arcane Arts, he decided to focus his power on just one form of magic: that of the air and the mists.

Eventually, he decided the best way to get better at his magic was just to practice, so he has left civilization to practice his magic in the wilderness.

Misc.:

Example Post:
" />" />


Last edited by Lexa on Sun May 25, 2014 5:12 am; edited 1 time in total
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Jax

Jax


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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptySat May 24, 2014 10:45 pm

Crim is accepted.

Lex, I'll accept you if you take a closer look at your attributes. You should have 50 points subtracted. You have 22.
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Jax

Jax


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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptySun May 25, 2014 5:46 am

Lex is now accepted.
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pokepikoo

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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptySat May 31, 2014 12:25 am

Name: Jaden Strider

Age: 24

Race: Human

Gender: Male

Class: Warrior

Attributes:
-Strength (STR):25
-Dexterity (DEX):32
-Constitution (CON):29
-Intelligence (INT): 34
-Wisdom (WIS):36
-Charisma (CHA):31(-2 for Race)

Traits:
-Last Stand: If Jaden’s HP becomes 5 or less, he will get STR -5 until the end of the battle.
-Overpower: By decreasing his HP by 3 voluntarily, Jaden will get STR -3 until the end of battle

Physical Description and Weapons:
Here’s a pic of him. Disregard the weapons and the tail:
Spoiler:
Here’s his weapon:
Spoiler:

Personality:
-Alignment: Nuetral Good
-General Personality: Jaden, despite his age, acts like a 5 year old. He’s always cheery and upbeat about everything, not seeming to feel any negative emotions whatsoever, no matter what the circumstance. While Jaden isn’t the brightest in terms of intelligence, he always tries to solve other peoples problems, even though he’s only good at combat. That isn’t a bad thing to him as he loves to battle other, whether they are dangerous battles with monsters or just a friendly spar with friends, Jaden enjoy all kinds of confrontations. Or at least, that’s how he acts.  Like an actor playing his part in a show, his normal personality is a fake. Underneath this seemingly gleeful and happy go lucky personality, lies a man filled with sorrow and regret. Despite his supposed love for battle, he feels regret for every battle he’s partaken in. He regrets all of the monsters he has injured or slain, but is forced to fight for what he believes. Because of this, Jaden tries to become stronger in any way he can, hoping that he can find a way to end these sorrows if he becomes strong enough.

Biography: Jaden grew up in a small town with his father and mother. His father happened to be a famous demon hunter, having been trained by a master demon hunter in his youth. Due to this, Jaden’s father was usually gone for long stretches of time during Jaden’s childhood, leaving him with only his mother to hang out with, due to the other kids in the town not being his friends due to how weak he was. Every time his father came back home after a long time away due to demon hunting, Jaden would forget anything else he was doing and spend as much time as he could with his father. During these times, his father would usually take him into the nearby forest and teach him about how he hunted demons, since he wanted Jaden to become one just like him when he grew up. He also taught Jaden a philosophy that would be the center of his present and future personality. He taught him to always smile, even when faced with the greatest danger or the most painful turmoil. These words would always be with Jaden throughout his life and eventually mold his personality into how it is in the present.

One week before his 14th birthday where father would be coming back after another long hunt, Jaden had snuck out of his house and into the forest to practice his sword combat with a small sword that his father had given him as a gift in his previous birthday. He slashed away at a tree for a while and ended up accidently cutting a smaller one down, underestimating the sharpness of the blade. When the tree was cut down, he could see something fall out of it, but he couldn’t tell what it was due to the position he was in. Jaden moved closer to where he saw the thing fall and saw that it was actually a small demon. Thinking that the demon might attack him, Jaden readied himself to fight back with his sword, using the knowledge of swordsmanship that his dad taught him. However, instead of attacking him, the demon just sat there on the ground, petrified in fear by Jaden, thinking that he was going to kill him. When Jaden saw the scared look in his face, he lowered his sword in both mercy and sheer confusion. Everything he had heard about demons up to that point had been about how ferocious and deadly they were, but this one was different. It seemed like this demon was like a little kid, both in size and how it reacted to him. Maybe the demon was a child abandoned by its parents or something like that. Jaden would never know that, but he did know that he couldn’t harm this demon. Instead, Jaden gave the demon some spare food that he had on him as an apology for scaring him so much. After giving the food to the demon, Jaden began to walk off when suddenly, the demon started following him. Jaden didn’t know how to react to this other than by continuing to walk, with the demon still following him. Eventually, he began to befriend the demon which he would end up calling Oakley. The two of them played around in the forest for the next few day, growing a surprisingly strong bond during such a short time. Oakley’s playfulness and curiosity had made for a lot of very humorous and entertaining scenarios. They became almost like brothers, despite Oakley not speaking much English, most likely due to his supposed young age. Things were going great for two, enjoying each other’s company for every second that they could. However, everything soon changed (when the fire nation attacked/shot), and not for the better.

It was Jaden’s 14th birthday and his father was back in town to celebrate. However, when he came to the house, Jaden wasn’t there. Instead, Jaden was out in the forest with his best bud Oakley, having the most fun he had ever had on his birthday. However, his father eventually tracked them down in the woods and was shocked beyond belief to see a demon with his son. Thinking that the demon was going to harm Jaden, his father leaped forward and slashed at the beast with his magic sword, Amina Percute, a sword he acquired after slaying a powerful demon many years ago. Jaden didn’t even have enough time to react and explain anything as before he knew it, Oakley was been slashed in two by his father. However, as Oakley was slashed, a dark mist seeped out of him and onto his father. This mist seemed to give Jaden’s father large amounts of pain causing him to fall to the ground. Jaden looked at the scene in complete and utter agony. His best friend had just been slain by his father. He didn’t know what to think. All he could do was just stand there with a wide, disturbing grin on his face.

Eventually, other found out what happened and got Jaden’s father to a place where he could get healed. However, it was revealed through some analysis, that the type of demon Oakley was gave a curse to the person that killed him, which would eventually cause their own death after some time had passed. This revelation shocked the already distressed Jaden as now, both his best friend and his father were practically gone. The only two people in his life other than his mother that made him feel truly alive were now going to pass on. Jaden cried and cried for days on end, until he was called by his mother to see his father one last time before his death. On his death bed, his father gave Jaden his sword, the Amina Percute(Soul Strike), a sword which allows the user to draw on the power of their own souls in battle. His father then told Jaden that he wished the best for him and that he will be the greatest warrior that ever lived. After these words, his father passed away due to the curse, leaving Jaden, his living legacy, to fight demons for him. However, Jaden now had no desire to become a demon hunter. This previous act had completely destroyed his love for demon hunting that his father had given him. However, this event had given Jaden a new purpose in life. He now tasked himself with becoming stronger and stronger, but not to fight stronger demons. He would now fight to end this kind of violence in the world. He would fight to stop the violence between not only Humans and Demons, but all other races in the world that fought each other.

Jaden then devoted the next two years of his life into becoming stronger and stronger by any means necessary, while still keeping his happy go lucky demeanor. Eventually, he became a soldier at a castle in the neighboring city, having proven himself by defeating one of the strongest warriors in the land. He defeated opponent after opponent, regardless of what they were, continuing to grow even stronger with each battle. However, every battle he fought in ended in guilt. He didn’t want to fight or harm anyone or anything, but he had to in order to become stronger and get closer to his goal. This didn’t change the fact that he felt absolutely horrible about his situation. It felt as if every slash he made with his sword was slashing away a piece of his soul, with each piece getting larger and larger with each passing slash. However, despite the immense amount of guilt he felt, Jaden continued to roam the world, fighting to find a way to eventually stop all of this violence.

Misc: Jaden will eat anything. Like, anything. And.....that's it XD
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PostSubject: Re: Third Age: Reboot   Third Age: Reboot EmptyWed Jun 04, 2014 10:23 pm

Name: Raymond Abandonato (forsaken)

Age: 28

Race: Human

Gender: Male

Class: Rogue Combatant

Attributes:
-Strength (STR): 25
-Dexterity (DEX): 25
-Constitution (CON): 35
-Intelligence (INT): 32
-Wisdom (WIS): 33
-Charisma (CHA): 38 (-2 due to being human brah)

Traits:
-Sneak Attack: When able to attack an enemy who is unaware of the Rogue, the attack gives a -2 to an Assassin’s DEX or a Combatant’s STR. If the Rogue has the opportunity to attack two enemies at once, he/she must make a Master Roll (10 or lower) in order to attack both and get a -4 to his/her DEX/STR.
-Uncanny dodge: When faced with an attack that would result in the Rogue’s HP reaching 0, the Rogue will automatically dodge the attack without the need of a roll. However, this trait only works once per battle.

Physical Description and Weapons:
Raymond, though his eyes are a deep blue:

-Twin Machetes
-Brass Knuckles
-Rope
-Leather/cloth armor with hood, similar to the armor in the pic

Personality:
-Alignment: Chaotic Neutral
-General Personality:
The death of Raymond’s wife and daughter left him with a strong desire for justice and the concern of what impact Falroth’s corruption would have on others. This left him with an often introspective, humorless disposition. This bluntness continued into today, where he has misinterpreted people’s playful banter of Calthus’ religion for insults, despite his lost belief in it, although he would learn to respond to such comments with a cold stare.
Although from the beginning, Raymond’s main motif was the misguided revenge against Falroth for the killing of his wife and daughter, along with several other members of the community he lived in. Raymond only took part in this war for this reason, of which he recently learned of the true culprit for the deaths of his wife and daughter was the very religious group he was killing for.
This was evident by Raymond’s many decisions and actions, one of them including cutting all his affiliations with Calthus and its religion.
Already a strong and capable hunter and killer since his training by the Calthus religious agents, Raymond will exhibit an impatience with regards to tracking down his targets. To most this would appear as reckless bravado, especially when he is willing to charge into the middle of a battle field through hoards of enemies and go straight for the leader.
Raymond can still appear youthfully cocky and arrogant. This is seen when he taunts his targets, often foiling any plans they have before finally killing them. Despite this, he appears humble, often playing down his actions.
Raymond tends to be as distant as possible, for fear of developing feelings towards those who may end up dying at the hand of his enemies. However, he tends to be protective of anyone who has been inadvertently dragged into his personal war against Calthus, whether or not they chose to enter it themselves.

Biography:

Excerpt from Dante Abandonato’s diary; Dated Third Age, 172:
“After nearly a day of my wife’s cries of pain she has given birth to our first son. I shall name him after my grandfather, who passed this same day nearly 60 years ago. Raymond. It is a fitting name for my first son. Let us hope his sisters are not too much of an influence on him. May the Great Power guide him on the right path.”

Excerpt from Dante Abandonato’s diary; Dated Third Age, 184:
”Times are tough, and I am forced to move my family farther from Calthus due to the rising taxes increasing too much for my meager salary to handle. There is a small town some distant family of our lives, it should be a good place to settle until Calthus’ taxes have lowered back down. Miliana seems the most upset about the move. She keeps going on and on about a lover of hers she does not wish to leave. Bah! If he’s such a great man, he’ll join us in our new home.”

Excerpt from Dante Abandonato’s diary; Dated Third Age, 188:
”Sixteen years my son has been alive, in just a few days he will be married to a girl named Claudia as well. Sometimes I wish he could remain a boy longer. I miss those days where he would try to help me with my work, and no matter how many times he messed up he’d smile at me and keep trying. I thought I would be used to this. Miliana and Carlata have married. Though I suppose it’s different since he is my son.”

Excerpt from Dante Abandonato’s diary; Dated Third Age, 190:
”This is my last entry. I am having my wife, Felicia, write this for me, as I am bedridden and barely able to lift my hands. My son has had a daughter for the past year, and she is quite the lively girl. Though I do not believe I can spare this entry for idle chit chat. Something is amiss. In the past few weeks before I became bedridden, I have noticed strange men suddenly appearing around town. Nobody appears to know where they came from. I swear I heard two talking about ‘recruits’ but with how poor my hearing is I cannot be certain. I do hope Raymond stays away from this group, they do not seem like they have good intentions for their ‘recruits’ whoever they may be. May the Great Power guide us and pr…”

Excerpt from Raymond Abandonato’s diary; Dated Third Age, 190:
”My father was laid to rest just yesterday. It is a strange feeling, one you’ve known your entire life gone. I do not feel sadness nor joy nor anger in his death. I only feel empty, as if a part of me went with my father. Claudia tries to comfort me, saying Father is in a better place. I suppose she is right. He did not look pained or worried. In fact he looked as if he were sleeping.”

Excerpt from Raymond Abandonato’s diary; Dated Third Age, 193:
”My mother has followed my father in death. She went peacefully, as he did. She will be buried tomorrow next to him. Miliana will sadly not be able to attend, she, her husband and her two sons moved back to Calthus and will not make it in time for the funeral. The same can be said for Carlata. Her husband was offered a job over in Beorem and they left just a few days ago. Strange. Mother looked well when Carlata left, but became ill mere hours afterwards. It’s probably just a coincidence. I should be sure not to try and blame someone for my mother’s death. Although it does feel as if the family is slowly drifting apart.”

Excerpt from Raymond Abandonato’s diary; Dated Third Age, 197:
”I have read through my father’s diary and the last entry troubles me. I remember the men my father spoke of and had been keeping track of them over the past couple of months. However, they suddenly all disappeared yesterday. I should be relieved, but instead I am nervous. Claudia has noticed this. Perhaps I am just paranoid. Either way, I will speak to the governor tomorrow about the men and see if we can’t find a way to make sure the town is safe. On a less serious note, Lilia, my daughter, has been doing very well in her studies and she has shown interest in becoming a soldier. I fear for her safety if she goes through with it, but I have years to wait for that.”

Excerpt from Raymond Abandonato’s diary; Dated Third Age, 197. Blood can be found on this and the next page, including a bloody handprint:
”Gone...they’re both gone. Those men came and…” The rest of the page is torn off.

Excerpt from Raymond Abandonato’s diary; Dated Third Age, 198:
”I am to go to Falroth and kill two nobles who may prove to be a thorn in the Great Cleric’s side. May the Great Power guide me.”

Excerpt from Raymond Abandonato’s diary; Dated Third Age, 200:
”Lies. To think the Great Cleric himself is the one who ordered the attack on my family just to recruit me as his dog. And not only me, but others. Several. I will have to deal with them as I go, but first I will kill those truly responsible for the deaths of my wife and child. I will start with the murderers themselves. The nobles I was sent to kill have found that the group of men who carry out the deed are currently in Beorem, looking for recruits. I must get there before they attempt to murder innocents.”

Misc.:
Pfft nothing I can think of
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