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|Subject: Neo Origins: the scifi roleplay Tue May 21, 2013 9:24 pm|| |
The Helli0n Project. A program funded by the North American Congress, or NAC, in an attempt to create a group of human beings capable of navigate through the vast unorthodox dangers of Orez Time Travel, discovered only in the prior decade by Dr. Emile Leppard Orez. For a full half century, the scientists of the unspoken Project were unsuccessful, going through a total of 500 live subjects, all of which either becoming comatose or deceased due to the multiple varieties of experimental chemicals that were pumped into the bodies on a daily basis. Unfortunately, most did not stay how they were for long. While on route to the disposal center, the perished 459, the first 4 groups of human beings that were tested on, suddenly became re-animated. Later dubbed the term ‘Halogens’ for their bizarre need to consume the flesh and organ of a living person, the formerly dead subjects capture the transportation vessel they rode, killing all those onboard the ship. But they too were not fated to rest in death. It turned out that whenever a living creature was slain by a Halogen, they also become infected with the same chemicals that ran through the undead’s body, thereby granting them the same ability to survive beyond death, with the same consuming need for flesh and blood that the 459 Helli0n subjects held. The ship that was transporting them, the Cradle of Life, was still on autopilot, the captain of the ocean-liner having been converted before being able to remove it, causing for the parasitic threat to arrive at their intended destination.
The NAC, in an attempt to keep the Helli0n Project and the Halogen Outbreak secret hidden from civilian knowledge, ordered the dropping of several Chaos hydrogen bombs onto the disposal center, which was now infected with the Halogen disease, stating to nearby settlements as well as the rest of the country that it was for the eradication of a terrorist threat. As the dust settled, and the debris became visible, the scouts for the NAC soon reported a shocking scene. The first 459 Halogens, as well as the newborns, stood among the wreckage, not at all affected by the blasts of the nation’s most powerful non-nuclear explosives. With this discovery came the new goal give to Helli0n by the NAC to stop the Halogen threat. The assignment of creating a weapon that could eliminate Halogens quickly and efficiently. As the abscesses grew and grew by the mile, the scientist knew not what to develop, since regular ballistics and explosives had no affect on the near invincible undead. But their answer would come in the strangest of ways. After a year of unsuccessful inventions and suffering, the scientist of Helli0n soon received word that the last 41 of the original subjects, the ones locked in a coma, had awaken, all supposedly at the same time, and no longer themselves. To the grand amazement of the Project’s scientists, each and every one of the re-awaken people had somehow acquired superhuman abilities, be it immense strength, wind-splitting speed, bizarre control over another’s mind, or the control over a certain type of destructive power that Mother Nature had to offer. At first, the scientists felt it necessary to examine the surviving 41, but after the Halogen threat reentered their minds, soon came to a conclusion for their new assignment. Only referring to each one of the subjects by their original first name and/or a serial number assigned to them, the scientist of the Helli0n project soon began training the 41 in the art of combat and war, granting the last subjects the name ‘Isotope’.
As the Isotopes gradually became the perfect soldiers for the NAC, a recent discovery suddenly made the battle for the eradication of the Halogen threat a great deal more difficult. The discovery was important enough to force the hand of the North American Military Forces, or the NAMF, as well as commence the activation of the Isotopes. The Halogens had suddenly become organized, the original 459 having developed once again intelligent minds, similar to when they still lived. Also developed was a desire for vengeance towards Helli0n and the NAC, for having used the undead humans as mere testing matter while their hearts still pumped blood, a revenge that the former country of the United States of America held decades ago in the year of 2001. As if to add onto the growing list of concerns for the NAC and Helli0n, it was soon brought to everyone’s attention that a former Helli0n scientist, Dr. Regal Savero Mendoza, had gone insane, having broken into the Helli0n main lab, where he then released captured Halogens through the only working Infinity point, a gateway for one who wished to enter the Orez time wrap, each one of the undead sent to different time period. This act of delusional revenge would only serve to bring upon the wrath of a future civilization, one far more advanced than the current Humans. Bearing the title ‘Justice’, the people of the future believed it a direct attack the delivery of the Halogen into their time period, and formally declared war on not just the NAC, but also the Europe-Asia Monarchy, the African Central Power, and the South American Legislature, sending their war-machines to create havoc. With the Halogen epidemic on one side, and the hostile Justice civilization in the other, the NAC and the rest of the world’s known governments, including the countries initially attacked and also the Australian Republic, and the Greenland Executive, began the counterattack, their only true weapon being the Isotope Faction. With the funding of every country on Earth behind them, the Helli0n Project soon became Helli0n International, and the main military force behind the skirmish many would consider to be called the Age War. With 1000 new subjects, this time genetically engineered children, in their possession, Helli0n vowed to end the parasite they had created, and to defeat Justice, with the help of the Isotopes. But as the second generation of Isotopes came to be, Dr. Mendoza, under the guise of a psychologist named Dr. Philips, once again began to enact his desire for revenge, this time using the twin demons that were suspicion and hatred on the new group of superhumans, fueling the spark of rebellion that some Isotopes held deep within them.
That was all a decade ago.
The year is now 2073. After the famed Operation: Dawning Peace, the mission that ended the Age War, peace finally came to the people of the world. Now, without the Halogen Originals to make more undead abominations and with Jvstice surrendering for protection, many thought the time for rebuilding and harmony had arrived.
Unfortunately, none of that was true.
Having become one of the most influential and powerful organizations in the world, Helli0n International soon overtook the vulnerable North American Congress with their armies of Generation Three Isotopes, and announced their objectives to the rest of the nations: annexation or conquest. Despite being weak from the Age War, the nations quickly mounted a resistance to Helli0n International, forming the Allied Nation Forces (ANF) and sparking a new war. This new conflict was named the Gene War, since to combat the Generation Three Isotopes, the nations began to genetically-engineer their own supersoldiers; dubbed 'Ions'.
As the warfare escalated, Helli0n passed the Mortimer Protocol as a result of the sudden increase of desertion among the Isotope Faction. In the policy, it called for and authorized the seizing and capture of any rogue Isotope, as well as the death of any helping the ANF.
Now the real question emerges: What are you? Who will you fight for? Are you an Isotope, acting as Helli0n soldiers or running for the very people who made them? Are you one of the newly created Ions, fighting for the ANF to stop the Helli0n Annexation? Perhaps you are a Jvstice refugee, one who wants to live in peace, or sell your talents to the highest bidder. Whatever you are, one thing is certain: the fate of the modern world is in danger. Will you be the one to save it from conquest? Or will you led the invasion?
The choice, my friend, is yours to make.
- bios and classification guide:
Name: (Characters FIRST NAME ONLY)
Classification: (Isotope, Ion, Jvstice Refugee; for more information, consult to Classification Guide below)
Serial Number: (Consult to Serial Number Guide below; if Jvstice refugee, remove from profile)
Generation: (fill out only if Isotope)
Age: (Gen 1: between 36-46. Gen 2, Gen 3 and Ions: between 09 and 20.)
Power: (One only please, although make sure it is both specific enough to be original and not too powerful as well as broad enough to be useful. If Jvstice Refugee, remove from profile.)
Saif: (For Jvstice Refugees only. Generally what weapon they can create with their nanobots. Since the nanobots are incapable of explosions, Refugees are incapable of creating guns.)
Skills: (List up to five things your character can use their power (for Isotopes or Ions) for or just do along with a brief description. Ex--The Flash has super speed, but he can also use it to phase through solid object because his molecules are vibrating so quickly. Something like that.)
Weapons: (Optional. Isotopes and Ions rarely use any other type of weapon due to their abilities being: 1) better than them or 2) able to block them. Also, since conventional weapons did not work against Halogens in the prior war, many Isotopes were not trained in using firearms.)
Affiliation: (Consult to Affiliation Guide below)
Personality: (Basic idea of your character. Describe how they natually act)
Brief Bio: (Write down a little more about your character)
Country of Birth: (Consult to Countries Guide below)
Appearance: (Brief description of what they look like and/or a picture)
•Isotope – Genetically-engineered supersoldiers who were originally created to travel through Infinity Points in Orez Time Travel. The first Isotopes were classified as Generation Ones, and only 41 were made successfully (the rest became Halogen Originals). Later, to meet the demand for soldiers similar to the Generation Ones, Helli0n introduced the Generation Twos, all of whom were created in test tubes unlike the natural born G1s. After Operation Mending Hope, Helli0n once again created another branch of Isotopes, the Generation Threes. Unlike G1s or G2s, all G3s were submitted to a pro-Helli0n propaganda memory system, thus making them extremely loyal to the organization. Of course, there were exceptions within the G3 ranks who managed to retain their independent thought, though they are few in numbers. After the beginning of the Gene War, all Helli0n Isotopes were required to wear black jumpsuits to show their affiliation.
•Ion – Genetically-engineered supersoldiers who were created by the ANF to combat Helli0n’s Isotopes. Since they were created from stolen G2 plans from Helli0n, all Ions seem similar to Isotopes in regards of age… and independent thought. To distinguish them from Helli0n’s Isotopes, all Ions were required to wear ANF fatigues. However, that requirement isn’t strictly enforced.
•Jvstice Refugee – Refugees from the Jvstice world of Vatan who live in the Jvstice Embassy in Massachusetts and whom are in Helli0n protection. While some work for Helli0n, others are part of the Fanaks, an anti-Helli0n terrorist group. The people of Jvstice are similar to any regular human save the shape of their pupils, which is generally an upside down crescent, and the fact that most are still learning English from their native language. Those who work for Helli0n are required to wear grey jumpsuits, while those who are civilians or Fanak members are able to wear any type of clothing. Jvstice Warriors are all infused with a type of nanobots in their bodies from their homeworld that allows them to create a certain type of weapon from the bots.
Serial Number Guide:
•For Generation One: 0000 - 0500
•For Generation Two: 0501 - 1500
•For Special Cases: 1501 – 2500
[The special cases are only given to the Isotopes that have been subject to strange phenomena right after they were 'born', like a sudden change of features or a power switch.]
•For Generation Three: 2501 and on.
•Ions are serialized by the two letters of the country they are from, and then two random digits.
Example: AC99 for an Ion created in the African Central Powers.
•Helli0n International – Formerly the Helli0n Project. Because of the Isotopes they created, the former NAC allowed the organization to absorb their NAMF (North American Military Forces) in order to use the Isotope Faction to fight in the Age War. After the war against Halogens and Jvstice, Helli0n International overtook the NAC government; gaining control of all of North America and the Jvstice Embassy, gaining all of their technology. They are led by a man named Aeron Mortimer, the former leader of the organization’s 0ccult Division.
[All Generation Three Isotopes must be under this faction unless an exemption is made by Admin]
•Jvstice Embassy - At the end of Operation: DAWNING PEACE, a small Infinity Point opened up near the former NAC capitol Washington D.C. From that one Infinity Point, several thousands of Jvstice citizens came through to escape their Halogen-infested land. After negotiations with their ruler, Queen Sofia Bartavius Elemana Cid, the NAC established the Jvstice Embassy in what was formerly known as the city of Salem, Massachusetts as well as offer protection for their former enemy in exchange for their technology. After the NAC was overtaken by Helli0n International, the Jvstice Embassy quickly offered its allegiance to the new government, since it was still too weak to do anything else. Because of that, many Jvstice Refugees were drafted into Helli0n’s army as spies or computer systems specialists. However, some Refugees banded together to form the Fanaks, a group that specializes in terrorist attacks and actions against Helli0n. So far, the Fanaks are treated as minor disturbances by Helli0n. Also, many Jvstice refugees seem to idolize a hero from back in their homeworld, a man they call “Khayal Guadana”.
[All characters that are classified as Jvstice Refugees must be under this Affiliation. If Helli0n-employeed refugee, write “Jvstice Embassy” in Affiliations form. If member of Fanaks, write “Jvstice Fanaks” in Affiliations form. If regular civilian, write “Jvstice Citizen” in Affiliations form.]
•Renegades – A group of Isotopes that want to escape Helli0n control. Formed back in the Age War, the Renegades tried to commit several terrorist actions against Helli0n during Operation: DAWNING PEACE, but ended up helping Helli0n close the Infinity Point located near the Jvstice capitol, sealing the Halogens in that world. Escaping Helli0n with the help of a former Helli0n 0ccult Division member, the Renegades grew in sizes with the coming of the Gene War. While some have offered their help to the ANF, others just try to avoid conflict altogether.
[Only Isotopes can be a part of this Affiliation, and only those who are not Helli0n Isotopes.]
•The Allied Nation Forces (ANF) – the alliance consisting of every country not ruled by Helli0n. Its main goal to stop the Helli0n Objective of Annexation or Conquest, the ANF uses the Ions they created to fight against the Isotopes of Helli0n as well as the typical human soldiers. The countries currently in the ANF are as follows: the South American Legislature, the Greenland Executive, the Australian Republic, the Europe-Asia Monarchy, and the African Central Powers. Unlike Helli0n, the ANF does not use Jvstice technology, since it is only known by the Jvstice Embassy, an ally to Helli0n. Also, some rogue Isotopes have joined the ranks of ANF to fight against their creators.
[All Ions must be a part of this Affiliation.]
•North American Congress (NAC)
•South American Legislature (SAL)
•Greenland Executive (GE)
•Australian Republic (AR)
•Europe-Asia Monarchy (EAM)
•African Central Powers (ACP)
•Vatan (Jvstice Homeland, all Jvstice Refugees are from here)
Posts : 783
Poké : 100
Join date : 2013-01-21
|Subject: Re: Neo Origins: the scifi roleplay Wed May 22, 2013 4:16 pm|| |
OK! let me clarify something! if you dont give a damn bout background, just read the last paragraph. the guide is a REFERENCE in case your stuck on building your bio. im gonna post my char bio right here as an example:
Serial number: Eam24
Power: gravity/mass manipulation(he manipulates it through distortion of mass.)
Skills: he can manipulate mass, to create difference in gravity in spaces, to the point of crushing. But he can also increase his own mass, causing more force due to density. His gravity manipulation leads to being able to suspend and crush others, or he can repel and propel objects. Think of it like the force almost, but it can take a lot of energy out of him so he has a secondary weapon. He can accelerate himself from cover by greatly decreasing his mass to accelerate exponentially. These skills all take up a lot of energy though.
Weapons: due to his powers using up a lot of energy, he has to rely on his martial arts training to take down an opponent with celerity.
Personality: my character is withdrawn from most and is very cynical. He will analyze a situation quickly and act accordingly. He is often used as a HTV asassin, and thus does not work well with others. This is because he was diagnosed with aspergers at the age of six. He will treat any new arrival with caution.
Brief Bio: He is a quick minded asassin. He will act on orders and not return untill all lose ends are tied up. He will avoid the direct path and try to jump from "behind cover". He does not work well in elongated combat.
Country of Birth: europe asia monarchy