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 Design a Dungeon Competition [Event]

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Solilo
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PostSubject: Design a Dungeon Competition [Event]   Sun Sep 11, 2016 9:57 pm

CONTEST
CONTEST
Hello and welcome to PMD-RP's very first Design a Dungeon Competition!

A few of you in the chatbox will have known that I was toying with this idea as I asked about it previously to see if there was any interest. Judging by the responses, you were mostly pretty excited to try designing a dungeon of your own that would then be included on the site.

And so here we are!

The purpose of this competition will be for you to of course design a dungeon. This includes giving it a name, a bio of what it's like so that other members can accurately roleplay in the dungeon, the dice rolls for that dungeon, and the energy required to enter. You can be as imaginative as you like. We encourage you to design the dungeon that you as a roleplayer would like to see on the site.


There are of course some rules for what you can and cannot do, and how you should present your dungeon concept.

 

Rules Concerning Entries

  • Each user may only enter up to two dungeon concepts. These concepts however can be linked if the entrant wishes it.
  • All entries must be PM'd to @Solilo
  • You may discuss your concept with others once it has been submitted and added to the competition page, however you cannot discuss the contents of the dice in your concepts.
  • Entries must be your own work. Any entry found to be copied or plagiarized in any way will be removed and the user who entered them disqualified. Further action may also be taken on a case by case basis.


 

Rules Concerning Concepts

  • A dungeon entry must have an entry requirement of between 5 and 15 energy.
  • Each dungeon concept must clearly communicate the dungeon's name, energy requirement and the entrant must suggest either an existing or new location on the forum where their planned dungeon would exist.
  • Each dungeon concept should have a 'short' description that sums it up. This description must be at least 50 words long, but no longer than 150 words long.
  • Each dungeon must have at least 10 different items and 10 different pokemon that would be rolled on the dice. The concept should outline roughly how rare or common each item/encounter should be to roll in a way that would be clear enough for an administrator to create a functional dice based on your concept. Including Traps in the dice is optional and completely up to the entrant.
  • You are allowed to suggest or put forward unique ideas that could make your dungeon different in some way (e.g similar to Venen Gulch where smog prevents characters from regaining energy, or like the Chambers of Snowcloak Ruins which allows you to roll for a unique item). However, these concepts must be detailed extensively so that it is clear to all judges how it works and how it would be implemented on the site should that concept win.
  • Concepts created as a result of a collaboration with two or more users may be entered, however each user who contributed must be mentioned and credited in the submission PM.


 

FAQ

Can I create other 'Lore' for my dungeon?
Sure if you want to, but if it's not contained in the description of the dungeon itself it may become non canon once the dungeon is implemented depending on how well it fits into the rest of the site's lore.


 


Entries for this competition will remain open until October 1st. This date is subject to be extended depending on how many entries we may or may not receive.

The Winner of the competition will have their dungeon implemented onto the site as well as receive 1000 poké and a Mysterious Stone.

The design a dungeon competition will be judged by myself(@Solilo), @Pikashock and @coaster3000

If you have any questions feel free to post in this thread or message either myself or another admin ^-^

Administrators reserve the right to alter the concept if needed to fit the theme of the site during implementation.


Last edited by Solilo on Sun Sep 11, 2016 10:03 pm; edited 2 times in total
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PostSubject: Re: Design a Dungeon Competition [Event]   Sun Sep 11, 2016 9:58 pm

--Entries--


Destiny Abyss
Energy Required: 15
Location: Northeastern Mountains

The Destiny Abyss is a strange new dungeon that seems to work unlike any dungeon before it. Instead of a fixed location and landmarks, the dungeon constantly changes, even while explorers are inside it. One may find themselves in a dark cavern or a large open field. There seems to be a spacial distortion that causes some areas to generate upside-down or on its side, or even spinning. Explorers are uncertain as to what causes the constant changing of the landscape, but have begun calling the place a "deep dungeon."


Discharge Prairie
Energy Required: 12
Location: The Eastern Desert

An expansive plains region characterized by alternating periods of scorching-hot droughts and booming thunderstorms. Because the area rarely gets any rainfall, lightning often sparks huge wildfires that attract Fire type Pokemon, in addition to the variety of Electric types that reside there. The unpredictable conditions make the dungeon particularly difficult to prepare for. NOTE: Because of the high ionic content in the air, Electric types gain an extra +1 energy per page.


Sprite Spinney
Energy Required: 10
Location: Just Outside Grassveil's Boundaries

The Sprite Spinney, located to the west of Grassveil Town, is an area filled with trees and bushes which could very easily have been placed as part of a prank for rookie exploration teams; it is as much like any mystery dungeon despite its small size. Most of its inhabitants are of the Fairy type. There are also an abundance of mushrooms to be found here.


Forsaken Complex
Energy Required: 10
Location: Underneath Pricklemist Hill

Hidden beneath the fog of Pricklemist Hill lies the entrance to a very large underground bunker rumored to have been home to an older race of Pokémon. Time has caused the area to decay and take on a spooky, dead feel while the occasional screech of a feral could be heard in the darkness. The entrance is many floors up while the bottom floor rests on the bottom. Books, tools, and other various debris are scattered everywhere as if Pokémon left in a hurry. The only place that looks completely safe would be the entrance...
Note: There is a chance that parts of the complex could break down. If this happened to a pokemon in the dungeon it would 'drain' half their energy (after calculating rolls)


The Painted Ravine
Energy Required: 10
Location: The Eastern Desert (Sub-dungeon of Scorchfall Desert)

A tribe of smeargle were attracted to the beautiful colored walls of the canyon as they searched for a place to call home. They sculpted the walls of the canyon for years to allow safe passage and began to spread their masterpieces and stories across the canyon walls. The area is split by the clear, but rather thin river at the bottom of the canyon that occasionally sparkles with hints of gold within its waters. Many treasure hunters and tourists come for the sightseeing and treasures hidden within the water by the smeargle tribe, but none can ever seem to find any when they pan for the gold. They say only the elder smeargle of this tribe knows how to extract the gold within the mysterious waters.
Note: There is a chance to receive rare golden items/optional missions for completing something within the dungeon.


Paradox Woods
Energy Required: 7
Location: The Eastern Desert

This oddity within the desert wastelands started out as a simple oasis. Over time, it attracted Pokemon who were sensitive to the harsh terrain of the Eastern Desert, offering them refuge. Many Grass & Water-types who became lost within the brutal terrain found the oasis to be a safe haven and simply never left, eventually building the area into a healthy wood with streams flowing from the central oasis. It is ravaged by fires and volcanic activity on a daily basis, but the inhabitants work together to keep the area safe and sustained. Many inhabitants are civil and friendly, although the area is not without danger. The constant hazards threaten both inhabitants and travelers alike, yet the oasis still draws many in. Treasure hunters are also attracted to the area by tales of a crystalline flower that can be found nowhere else, never wilts, and has a soothing aura.
Note: Traps here affect all characters rather than just the one for whom the trap is rolled


Ancient Island
Energy Required: 15
Location: The Ocean

Far into the sea, one can find an island where time seems to be standing still. Pokemon that are thought to have long gone extinct, call this island their home. They are aggressive towards intruders and protect their homes at all cost. On this tropical island, the Pokemon live by the rule of the strongest. There are small tribes that somehow manage to survive, even with various strong and bloodthirsty ferals inhabiting the area. There are various plants and flowers that don't grow anywhere else in the world.


Hearthstone Oasis
Energy Required: 8
Location: The Eastern Desert (Sub Dungeon of Scorchfall Desert)

An oasis hidden in the midst of Scorchfall desert. Elusive to many, almost none have stumbled upon the Oasis, because of this some Pokemon have called it a mirage. A waterfall falls from a small cliff, making its way into a large lake. Palm trees and some bushes surround the water source. Mostly Water-Type Pokemon take refuge in this area, but there’s also the occasional ground-type.


The Echo World
Energy Required: 5
Location: ???

Tales tell of a rift in reality itself where the basic laws of physics cease to function. It is a mirror of the "real" world, mimicking the area an individual enters through. Depending on where someone enters the Echo World, events from all throughout the area's time-line can play out before visitors. These "echoes" can be interacted with, and the echo world seems to favor events relating to its visitors. Time and space within are warped, causing a lack of functioning physics at times; a solid wall can become passable like liquid, or day can turn to night within seconds. Some report being lost within for months despite only being gone for hours. Extrasensory powers such as mind reading and the Dimensional Scream fail while inside.

Widely known only through hearsay, sightings of the Echo World have been reported virtually everywhere, yet no trace of it has ever been found.
Note: The Echo World's location constantly changes. Users can roll the dice for both the Echo World and the dungeon it is currently situated in. Users may spawn in echoes of NPCs and characters by rolling the Echo World dice.


Sellar Atoll
Energy Required: 12
Location: Rainfront Town

A thin stretch of land surrounding the Coral Forests, protecting them from the stronger currents of the deep ocean, sits not far from the shore of Rainfront Town. Save for a few sturdy palm trees and berry bushes, little grows here, and the most common sight would be water Pokemon resting on the shores. It is said that the skies are always clear above the Atoll, giving the best view of the starry night. The Stellar Atoll is at the mercy of the waves it protects the Coral Forests from, causing items and Pokemon from the Coral Forests and Hidden Abyss to wash up rarely.

[Note:]Land Pokemon can reach the Atoll, and can roll 1 dice from the Hidden Abyss or Coral Forests per page. Whatever is rolled costs 2 extra energy (healing traps/Pokemon give 2 extra energy). Weather moves have no effect here.


Lost Tunnels
Energy Required: {*insert weird calculation here*}
Location: Sub-dungeon to Serene Cave

hose lost within Serene Cave would probably find themselves in...The Lost Tunnel, These Tunnels were just recently found by the guild. They consist of many empty rooms with many colored crystals scattered across the walls, ceiling, and floor. The effects of the crystals would make one think the exit was ahead due to their brightness. Ending them just ever deeper into the Lost Tunnels. Some say the Lost Tunnels never end, some think there is a huge treasure, and even fewer think there's something powerful at the end.


Mushroom Forest
Energy Required: 13
Location: The West

The Mushroom Forest is a peculiar land where fungi grow as tall as trees. Some of the mushrooms even glow faintly in a variety of colors, including blue, green, pink, and so on. This nearly makes up for the lack of sunlight due to overlapping caps of the mushrooms. The spores that are expelled from the fungi also carry this trait, making very pretty, yet eerie, floating orbs of light common. Though they may seem harmless, these spores may cause effects in Pokemon who breathe them in. These effects range from being rejuvenating to poisonous.

Note: Traps will give a Pokemon a random status effect, lower their energy, or raise their energy due to a large inhalation of spores.


Shimmering Petal Way
Energy Required: 5
Location: Between Grima Outpost and Grassveil Town

A scenic and serene area, the newly discovered path is a somewhat calm and beautiful area. With cool, breezy mornings and stunning views of the falling petals in the afternoon, it makes the perfect home for many Pokemon. From appearances alone, it almost looks like paradise. However, many thieves and rogues take advantage of this and use the petals as distractions to rob passerby blind before they even know that they aren't alone. A mysterious barrier protects the polluted smog that coats Grima Outpost from leaking into the tranquil area.


Last edited by Solilo on Sun Oct 09, 2016 10:32 pm; edited 2 times in total
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PostSubject: Re: Design a Dungeon Competition [Event]   Mon Oct 03, 2016 10:55 pm

My sincerest apologisies for how late this is but as I have recently started university i'm suddenly a lot busier than I used to be and rather unexpectedly have less time on my hands than i'd like. The competition will still continue, however I am now extending the deadline until October 8th so that I am free to both update this thread and hopefully help judge over that weekend.

And just in big bold caps in case anyone just skims through:

The Contest Deadline has been Extended Until October 8th!
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PostSubject: Re: Design a Dungeon Competition [Event]   Sun Oct 09, 2016 10:30 pm

The Contest is now Closed!!!
We have no idea how long we're gonna end up spending on judging but expect announcements to follow in the near future!
Thankyou everyone for your entries and good luck in the judging!
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PostSubject: Re: Design a Dungeon Competition [Event]   Fri Oct 21, 2016 3:38 am


Special Thanks

First off, I would like to thank all the of our participants for their entries in our first Design A Dungeon Contest! We have had some great submissions entered into the contest. Again, thank you for your participation!

Now on with the winners!

Final Results

We have officially decided on four dungeons to be made for the site.


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