The Town of Tiers
Rules and Guidelines*This RP will have a plot*
GroupsIn this RP, we will be splitting up into groups. Each group will be given a color to post in. To keep things from getting confusing, you MUST write your posts in your group's color.
Time PassageThis RP also has a day/night cycle. Six posts (per GROUP, not per person) is equivalent to one full day/full night. Groups will be responsible for keeping track of how many day cycles (meaning one full day and one full night, or twelve posts) pass for them. The total day number of day cycles should be recorded at the top of a post when a new cycle starts using this code:
- Code:
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[center][b]TOTAL DAYS PASSED: #[/b][/center]
only # should be replaced with the total number of day cycles. Time skips of three days or less are acceptable, but they must be earned. You will earn another one day time skip every five full day cycles. Make sure to keep track of how many skips you've accumulated~
Meeting up with Other GroupsEven though we will be split up into different groups, groups can still meet up with each other. For this to happen, the two groups MUST be in the same territory and they MUST have an equivalent amount of complete day cycles (For example, If five complete days had passed for one group and they decided they wanted to meet up with another group, that other group would also have to have five complete days pass for them as well). In addition to this, the two groups must meet durning the same time of day.
TerritoriesTerritories are much like the planets of Homestuck. Each territory (except for the village itself, which only has one exit, and some other exceptions) has a maximum of four exits (North, South, East, and West) that lead to other territories, some of which can be hidden. There are a number of ways to discover hidden exits, some of which require the use of items.
Territories work a lot like the dungeons in the PMD games. Their layouts change every time you visit them (and every time a god tier is achieved within them), although their general them remains unchanged. This means new treasures and possibly new hidden secrets every time you visit. The layout and what is contained within the territory is up to your imagination, unless it is a special situation. Also, areas where Aspect Alters have been discovered will never change.
Territory names will be revealed and added to the list.
Getting the Seer's GuidanceThere are a number of things the Seer character (aka my character/the dungeon master-type thingy XD) can do for people. She can provide hints and tips, make maps, give additional side quests, and provide information/reveal lore about the various places within the world. While hints, tips and information are obviously free and always request-able, the more complicated favors require being charged up over time; which takes six day cycles (although the first time every character summons her is free) . She can be summoned directly over pesterchum by using the code "R335_D10v_n0mmU5", and she will occasionally appear at random throughout your adventures.
Ascending to God TierTo ascend to God Tier, your character must find their "Aspect Altar" (the name for Quest Beds in this RP) and die on it.
Each character's Aspect Altar are hidden very well in a certain territory. This information is all held by the Seer, who will randomly appear in order to lead a character to his or her Aspect Altar. Beginning a God Tier journey will reset the layout of a territory. The journey to the Aspect Altar will be different for each character.
Each character's death should be unique and creative, because what fun would it be if it wasn't? Also, there may be minor consequences for duplicate deaths...
PesterchumYou can use Pesterchum to contact anyone in your respective group, plus one other special "Pesterchum buddy" from a different team.
Pesterchum logs should always be spoilered with the title, "Message Log". Code is here:
- Code:
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[spoiler=Message Log][/spoiler]
Pesterchum logs should come before the body of a post, but should still be under the day count when it appears. When starting a log, make sure to specify the FULL username of the person you are trying to contact. Also, only the usernames should be in color.
Example 1:
- Message Log:
fruityRumpus [FR] is contacting assholeFactory [AF]
Messages should then be labeled with the initials of the speaker. When responding to a Pesterchum message, you should copy the message into your log and then type your response in the line below.
Example 2:
First post:
- Message Log:
fruityRumpus [FR] is contacting assholeFactory [AF]
*post body*
Response post:
- Message Log:
fruityRumpus [FR] is contacting assholeFactory [AF]
AF: hey bro
*post body*
Second post:
- Message Log:
AF: hey bro
FR: 'sup bro
*post body*
Your messages should be in your respective color (and style ((italics, bold, ect.))if applicable) as shown above to avoid confusion.
For obvious reasons, pesterchum initials cannot be the same (for example, righteousLemonade [RL] and redLightning [RL])
Bio Sheet and Character ArchiveClaimed Pesterchum message colors listLight Blue (unspecified)- Des
- Fox
Banned Colors:Group 1's color (#66ffff)Group 2's color (#ff6633)Group 3's color (#6633cc)Bio SheetName:
Age:
Gender:
Appearance: *since this is an RP where we are basically RPing ourselves, just a short description will do*
Home District: *The district of town where your character originally lived. (District Prospit or District Derse.)
Pesterchum Username: *lowercaseUppercase* [Initial]
Pesterchum Contacts: *The people you are able to contact over Pesterchum. Put each contact on a sepparate line and put the name of your Pesterchum buddy in bold
-username (Name)
-username (Name)
-
username (Name)Requested Pesterchum color and style:
God Tier:
God Tier Appearence: *If your god tier appearence is different from canon, state so here. Otherwise just put a picture of canon garb*
Starting-level Weapon(s): *Naming your weapons is encouraged*
Other:
- Code:
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[size=11][b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Appearence[/b]
[b]Pesterchum Username:[/b]
[b]Pesterchum Contacts:[/b]
[b]Requested Pesterchum color and style:[b]
[b]God Tier:[/b]
[b]God Tier Appearance:[/b]
[b]Starting-level Weapon(s):[/b]
[b]Other:[/b]
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